Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment
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M. Boerum, B. Martin, R. King, and G. Massenburg, "Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment," Paper 1-3, (2016 September.). doi:
M. Boerum, B. Martin, R. King, and G. Massenburg, "Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment," Paper 1-3, (2016 September.). doi:
Abstract: In a multi-part study, first-person horizontal movement between two virtual sound source locations in an auditory virtual environment (AVE) was investigated by evaluating the sensation of motion as perceived by the listener. A binaural cross-fading technique simulated this movement while real binaural recordings of motion were made as a reference using a motion apparatus and mounted head and torso simulator (HATS). Trained listeners evaluated the sensation of motion among real and simulated conditions in two opposite environment-dependent experiments: Part 1 (semi-anechoic), Part 2 (reverberant). Results from Part 2 were proportional to Part 1, despite the presence of reflections. The simulation provided the greatest sensation of motion again, showing that binaural audio recordings present less sensation of motion than the simulation.
@article{boerum2016lateral,
author={boerum, matthew and martin, bryan and king, richard and massenburg, george},
journal={journal of the audio engineering society},
title={lateral listener movement on the horizontal plane (part 2): sensing motion through binaural simulation in a reverberant environment},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},}
@article{boerum2016lateral,
author={boerum, matthew and martin, bryan and king, richard and massenburg, george},
journal={journal of the audio engineering society},
title={lateral listener movement on the horizontal plane (part 2): sensing motion through binaural simulation in a reverberant environment},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},
abstract={in a multi-part study, first-person horizontal movement between two virtual sound source locations in an auditory virtual environment (ave) was investigated by evaluating the sensation of motion as perceived by the listener. a binaural cross-fading technique simulated this movement while real binaural recordings of motion were made as a reference using a motion apparatus and mounted head and torso simulator (hats). trained listeners evaluated the sensation of motion among real and simulated conditions in two opposite environment-dependent experiments: part 1 (semi-anechoic), part 2 (reverberant). results from part 2 were proportional to part 1, despite the presence of reflections. the simulation provided the greatest sensation of motion again, showing that binaural audio recordings present less sensation of motion than the simulation.},}
TY - paper
TI - Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment
SP -
EP -
AU - Boerum, Matthew
AU - Martin, Bryan
AU - King, Richard
AU - Massenburg, George
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
TY - paper
TI - Lateral Listener Movement on the Horizontal Plane (Part 2): Sensing Motion through Binaural Simulation in a Reverberant Environment
SP -
EP -
AU - Boerum, Matthew
AU - Martin, Bryan
AU - King, Richard
AU - Massenburg, George
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
AB - In a multi-part study, first-person horizontal movement between two virtual sound source locations in an auditory virtual environment (AVE) was investigated by evaluating the sensation of motion as perceived by the listener. A binaural cross-fading technique simulated this movement while real binaural recordings of motion were made as a reference using a motion apparatus and mounted head and torso simulator (HATS). Trained listeners evaluated the sensation of motion among real and simulated conditions in two opposite environment-dependent experiments: Part 1 (semi-anechoic), Part 2 (reverberant). Results from Part 2 were proportional to Part 1, despite the presence of reflections. The simulation provided the greatest sensation of motion again, showing that binaural audio recordings present less sensation of motion than the simulation.
In a multi-part study, first-person horizontal movement between two virtual sound source locations in an auditory virtual environment (AVE) was investigated by evaluating the sensation of motion as perceived by the listener. A binaural cross-fading technique simulated this movement while real binaural recordings of motion were made as a reference using a motion apparatus and mounted head and torso simulator (HATS). Trained listeners evaluated the sensation of motion among real and simulated conditions in two opposite environment-dependent experiments: Part 1 (semi-anechoic), Part 2 (reverberant). Results from Part 2 were proportional to Part 1, despite the presence of reflections. The simulation provided the greatest sensation of motion again, showing that binaural audio recordings present less sensation of motion than the simulation.
Authors:
Boerum, Matthew; Martin, Bryan; King, Richard; Massenburg, George
Affiliations:
McGill University, Montreal, QC, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, QC, Canada(See document for exact affiliation information.)
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
1-3
Publication Date:
September 21, 2016Import into BibTeX
Subject:
Sound Localization in 3D Space
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18507