Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model
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C. Pike, R. Taylor, T. Parnell, and F. Melchior, "Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model," Paper 2-1, (2016 September.). doi:
C. Pike, R. Taylor, T. Parnell, and F. Melchior, "Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model," Paper 2-1, (2016 September.). doi:
Abstract: This paper presents a case study of the production of a virtual reality experience with object-based 3D audio rendering using professional tools and workflows. An object-based production was created using a common digital audio workstation with real-time dynamic binaural sound rendering and visual monitoring of the scene on a head-mounted display. The Audio Definition Model is a standardized meta-data model for representing audio content including object-based, channel-based, and scene-based 3D audio. Using the Audio Definition Model the object-based audio mix could be exported to a single WAV file. Plug-ins were built for a game engine in which the virtual reality application and the graphics were authored to allow import of the object-based audio mix and custom dynamic binaural rendering.
@article{pike2016object-based,
author={pike, chris and taylor, richard and parnell, tom and melchior, frank},
journal={journal of the audio engineering society},
title={object-based 3d audio production for virtual reality using the audio definition model},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},}
@article{pike2016object-based,
author={pike, chris and taylor, richard and parnell, tom and melchior, frank},
journal={journal of the audio engineering society},
title={object-based 3d audio production for virtual reality using the audio definition model},
year={2016},
volume={},
number={},
pages={},
doi={},
month={september},
abstract={this paper presents a case study of the production of a virtual reality experience with object-based 3d audio rendering using professional tools and workflows. an object-based production was created using a common digital audio workstation with real-time dynamic binaural sound rendering and visual monitoring of the scene on a head-mounted display. the audio definition model is a standardized meta-data model for representing audio content including object-based, channel-based, and scene-based 3d audio. using the audio definition model the object-based audio mix could be exported to a single wav file. plug-ins were built for a game engine in which the virtual reality application and the graphics were authored to allow import of the object-based audio mix and custom dynamic binaural rendering.},}
TY - paper
TI - Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model
SP -
EP -
AU - Pike, Chris
AU - Taylor, Richard
AU - Parnell, Tom
AU - Melchior, Frank
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
TY - paper
TI - Object-Based 3D Audio Production for Virtual Reality Using the Audio Definition Model
SP -
EP -
AU - Pike, Chris
AU - Taylor, Richard
AU - Parnell, Tom
AU - Melchior, Frank
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - September 2016
AB - This paper presents a case study of the production of a virtual reality experience with object-based 3D audio rendering using professional tools and workflows. An object-based production was created using a common digital audio workstation with real-time dynamic binaural sound rendering and visual monitoring of the scene on a head-mounted display. The Audio Definition Model is a standardized meta-data model for representing audio content including object-based, channel-based, and scene-based 3D audio. Using the Audio Definition Model the object-based audio mix could be exported to a single WAV file. Plug-ins were built for a game engine in which the virtual reality application and the graphics were authored to allow import of the object-based audio mix and custom dynamic binaural rendering.
This paper presents a case study of the production of a virtual reality experience with object-based 3D audio rendering using professional tools and workflows. An object-based production was created using a common digital audio workstation with real-time dynamic binaural sound rendering and visual monitoring of the scene on a head-mounted display. The Audio Definition Model is a standardized meta-data model for representing audio content including object-based, channel-based, and scene-based 3D audio. Using the Audio Definition Model the object-based audio mix could be exported to a single WAV file. Plug-ins were built for a game engine in which the virtual reality application and the graphics were authored to allow import of the object-based audio mix and custom dynamic binaural rendering.
Authors:
Pike, Chris; Taylor, Richard; Parnell, Tom; Melchior, Frank
Affiliation:
BBC Research and Development, Salford, Greater Manchester, UK
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
2-1
Publication Date:
September 21, 2016Import into BibTeX
Subject:
Real-World Case Studies
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18498