Object-based audio offers some advantages over conventional channel-based reproduction. Objects can be adapted based on conditions at each reproduction site, in order to improve the overall quality or according to listener preferences. In particular, if the direct and reverberant parts of objects are separately available, more freedom is available to compensate for the effects of the reproduction room. An overview is provided here of a practical approach to such room correction that can modify the object stream in real-time based on captured acoustic properties of the room.
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