An Open 3D Audio Production Chain Proposed by the Edison 3D Project
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E. Corteel, D. Pesce, R. Foulon, G. Pallone, F. Changenet, and H. Dejardin, "An Open 3D Audio Production Chain Proposed by the Edison 3D Project," Paper 9589, (2016 May.). doi:
E. Corteel, D. Pesce, R. Foulon, G. Pallone, F. Changenet, and H. Dejardin, "An Open 3D Audio Production Chain Proposed by the Edison 3D Project," Paper 9589, (2016 May.). doi:
Abstract: In this paper we present a production chain for Next Generation Audio formats that combines standard digital audio workstations with external 3D audio rendering software using an open communication protocol. We first describe the scope of the Edison 3D project. In a second part, we revisit existing 3D audio formats outlining the need for an open format for content creation and archiving. We then describe the tools developed in Edison 3D enabling user interaction, storage of object positions in the timeline, monitoring of audio content in various rendering formats (stereo, 5.1, binaural, WFS, HOA), and export into the open and recently standardized (ITU BS.2076) 3D audio format: Audio Definition Model. We finally provide an outlook into future work.
@article{corteel2016an,
author={corteel, etienne and pesce, david and foulon, raphael and pallone, gregory and changenet, frédéric and dejardin, hervé},
journal={journal of the audio engineering society},
title={an open 3d audio production chain proposed by the edison 3d project},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{corteel2016an,
author={corteel, etienne and pesce, david and foulon, raphael and pallone, gregory and changenet, frédéric and dejardin, hervé},
journal={journal of the audio engineering society},
title={an open 3d audio production chain proposed by the edison 3d project},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={in this paper we present a production chain for next generation audio formats that combines standard digital audio workstations with external 3d audio rendering software using an open communication protocol. we first describe the scope of the edison 3d project. in a second part, we revisit existing 3d audio formats outlining the need for an open format for content creation and archiving. we then describe the tools developed in edison 3d enabling user interaction, storage of object positions in the timeline, monitoring of audio content in various rendering formats (stereo, 5.1, binaural, wfs, hoa), and export into the open and recently standardized (itu bs.2076) 3d audio format: audio definition model. we finally provide an outlook into future work.},}
TY - paper
TI - An Open 3D Audio Production Chain Proposed by the Edison 3D Project
SP -
EP -
AU - Corteel, Etienne
AU - Pesce, David
AU - Foulon, Raphael
AU - Pallone, Gregory
AU - Changenet, Frédéric
AU - Dejardin, Hervé
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
TY - paper
TI - An Open 3D Audio Production Chain Proposed by the Edison 3D Project
SP -
EP -
AU - Corteel, Etienne
AU - Pesce, David
AU - Foulon, Raphael
AU - Pallone, Gregory
AU - Changenet, Frédéric
AU - Dejardin, Hervé
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
AB - In this paper we present a production chain for Next Generation Audio formats that combines standard digital audio workstations with external 3D audio rendering software using an open communication protocol. We first describe the scope of the Edison 3D project. In a second part, we revisit existing 3D audio formats outlining the need for an open format for content creation and archiving. We then describe the tools developed in Edison 3D enabling user interaction, storage of object positions in the timeline, monitoring of audio content in various rendering formats (stereo, 5.1, binaural, WFS, HOA), and export into the open and recently standardized (ITU BS.2076) 3D audio format: Audio Definition Model. We finally provide an outlook into future work.
In this paper we present a production chain for Next Generation Audio formats that combines standard digital audio workstations with external 3D audio rendering software using an open communication protocol. We first describe the scope of the Edison 3D project. In a second part, we revisit existing 3D audio formats outlining the need for an open format for content creation and archiving. We then describe the tools developed in Edison 3D enabling user interaction, storage of object positions in the timeline, monitoring of audio content in various rendering formats (stereo, 5.1, binaural, WFS, HOA), and export into the open and recently standardized (ITU BS.2076) 3D audio format: Audio Definition Model. We finally provide an outlook into future work.
Authors:
Corteel, Etienne; Pesce, David; Foulon, Raphael; Pallone, Gregory; Changenet, Frédéric; Dejardin, Hervé
Affiliations:
Sonic Emotion Labs, Paris, France; b<>com, Cesson-Sévigné, France; Radio France, Paris, France(See document for exact affiliation information.)
AES Convention:
140 (May 2016)
Paper Number:
9589
Publication Date:
May 26, 2016Import into BibTeX
Subject:
Immersive Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18287