In this paper, we present an approach for live sound mixing that combines object oriented mixing with Wave Field Synthesis rendering with more standard live mixing techniques. This approach combines a standard mixing desk and an external processing unit. We first describe the system and the controls available to the sound engineer. Such system enables to create extensive contrast in the mix working on spatial positioning (angle, depth) but also projection of sound. We then review the use of the system in various musical genre (classical, jazz, pop) describing concrete application installations.
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