Auditory Perception of the Listening Position in Virtual Rooms Using Static and Dynamic Binaural Synthesis
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A. Neidhardt, B. Fiedler, and T. Heinl, "Auditory Perception of the Listening Position in Virtual Rooms Using Static and Dynamic Binaural Synthesis," Paper 9517, (2016 May.). doi:
A. Neidhardt, B. Fiedler, and T. Heinl, "Auditory Perception of the Listening Position in Virtual Rooms Using Static and Dynamic Binaural Synthesis," Paper 9517, (2016 May.). doi:
Abstract: Virtual auditory environments (VAEs) can be explored by controlling the position and orientation of an avatar and listening to the scene from its changing perspective. Reverberation is essential for immersion and plausibility as well as for externalization and the distance perception of the sound sources. These days, room simulation algorithms provide a high degree of realism for static and dynamic binaural reproduction. In this investigation, the ability of people to discriminate listening positions within a virtual room is studied. This is interesting to find out whether the state of the art room simulation algorithms are perceptually appropriate, but also to learn more about people’s capability of orientating themselves within a purely acoustical scene. New findings will help designing suitable VAEs.
@article{neidhardt2016auditory,
author={neidhardt, annika and fiedler, bernhard and heinl, tobias},
journal={journal of the audio engineering society},
title={auditory perception of the listening position in virtual rooms using static and dynamic binaural synthesis},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{neidhardt2016auditory,
author={neidhardt, annika and fiedler, bernhard and heinl, tobias},
journal={journal of the audio engineering society},
title={auditory perception of the listening position in virtual rooms using static and dynamic binaural synthesis},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={virtual auditory environments (vaes) can be explored by controlling the position and orientation of an avatar and listening to the scene from its changing perspective. reverberation is essential for immersion and plausibility as well as for externalization and the distance perception of the sound sources. these days, room simulation algorithms provide a high degree of realism for static and dynamic binaural reproduction. in this investigation, the ability of people to discriminate listening positions within a virtual room is studied. this is interesting to find out whether the state of the art room simulation algorithms are perceptually appropriate, but also to learn more about people’s capability of orientating themselves within a purely acoustical scene. new findings will help designing suitable vaes.},}
TY - paper
TI - Auditory Perception of the Listening Position in Virtual Rooms Using Static and Dynamic Binaural Synthesis
SP -
EP -
AU - Neidhardt, Annika
AU - Fiedler, Bernhard
AU - Heinl, Tobias
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
TY - paper
TI - Auditory Perception of the Listening Position in Virtual Rooms Using Static and Dynamic Binaural Synthesis
SP -
EP -
AU - Neidhardt, Annika
AU - Fiedler, Bernhard
AU - Heinl, Tobias
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
AB - Virtual auditory environments (VAEs) can be explored by controlling the position and orientation of an avatar and listening to the scene from its changing perspective. Reverberation is essential for immersion and plausibility as well as for externalization and the distance perception of the sound sources. These days, room simulation algorithms provide a high degree of realism for static and dynamic binaural reproduction. In this investigation, the ability of people to discriminate listening positions within a virtual room is studied. This is interesting to find out whether the state of the art room simulation algorithms are perceptually appropriate, but also to learn more about people’s capability of orientating themselves within a purely acoustical scene. New findings will help designing suitable VAEs.
Virtual auditory environments (VAEs) can be explored by controlling the position and orientation of an avatar and listening to the scene from its changing perspective. Reverberation is essential for immersion and plausibility as well as for externalization and the distance perception of the sound sources. These days, room simulation algorithms provide a high degree of realism for static and dynamic binaural reproduction. In this investigation, the ability of people to discriminate listening positions within a virtual room is studied. This is interesting to find out whether the state of the art room simulation algorithms are perceptually appropriate, but also to learn more about people’s capability of orientating themselves within a purely acoustical scene. New findings will help designing suitable VAEs.
Authors:
Neidhardt, Annika; Fiedler, Bernhard; Heinl, Tobias
Affiliation:
University of Technology Ilmenau, Ilmenau, Germany
AES Convention:
140 (May 2016)
Paper Number:
9517
Publication Date:
May 26, 2016Import into BibTeX
Subject:
Perception
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18216