Presenting the S3A Object-Based Audio Drama Dataset
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J. Woodcock, C. Pike, F. Melchior, P. Coleman, A. Franck, and A. Hilton, "Presenting the S3A Object-Based Audio Drama Dataset," Engineering Brief 255, (2016 May.). doi:
J. Woodcock, C. Pike, F. Melchior, P. Coleman, A. Franck, and A. Hilton, "Presenting the S3A Object-Based Audio Drama Dataset," Engineering Brief 255, (2016 May.). doi:
Abstract: This engineering brief reports on the production of three object-based audio drama scenes commissioned as part of the S3A project. 3D reproduction and an object-based workflow were considered and implemented from the initial script commissioning through to the final mix of the scenes. The scenes are being made available freely and without restriction as Broadcast Wave Format files containing all objects as separate tracks and all metadata necessary to render the scenes as an XML chunk in the header conforming to the Audio Definition Model specification (Recommendation ITU-R BS.2076 [1]). It is hoped that these scenes will find use in perceptual experiments and in the testing of 3D audio systems. The scenes are available via the following link: http://dx.doi.org/10.17866/rd.salford.3043921.
@article{woodcock2016presenting,
author={woodcock, james and pike, chris and melchior, frank and coleman, philip and franck, andreas and hilton, adrian},
journal={journal of the audio engineering society},
title={presenting the s3a object-based audio drama dataset},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{woodcock2016presenting,
author={woodcock, james and pike, chris and melchior, frank and coleman, philip and franck, andreas and hilton, adrian},
journal={journal of the audio engineering society},
title={presenting the s3a object-based audio drama dataset},
year={2016},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={this engineering brief reports on the production of three object-based audio drama scenes commissioned as part of the s3a project. 3d reproduction and an object-based workflow were considered and implemented from the initial script commissioning through to the final mix of the scenes. the scenes are being made available freely and without restriction as broadcast wave format files containing all objects as separate tracks and all metadata necessary to render the scenes as an xml chunk in the header conforming to the audio definition model specification (recommendation itu-r bs.2076 [1]). it is hoped that these scenes will find use in perceptual experiments and in the testing of 3d audio systems. the scenes are available via the following link: http://dx.doi.org/10.17866/rd.salford.3043921.},}
TY - paper
TI - Presenting the S3A Object-Based Audio Drama Dataset
SP -
EP -
AU - Woodcock, James
AU - Pike, Chris
AU - Melchior, Frank
AU - Coleman, Philip
AU - Franck, Andreas
AU - Hilton, Adrian
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
TY - paper
TI - Presenting the S3A Object-Based Audio Drama Dataset
SP -
EP -
AU - Woodcock, James
AU - Pike, Chris
AU - Melchior, Frank
AU - Coleman, Philip
AU - Franck, Andreas
AU - Hilton, Adrian
PY - 2016
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2016
AB - This engineering brief reports on the production of three object-based audio drama scenes commissioned as part of the S3A project. 3D reproduction and an object-based workflow were considered and implemented from the initial script commissioning through to the final mix of the scenes. The scenes are being made available freely and without restriction as Broadcast Wave Format files containing all objects as separate tracks and all metadata necessary to render the scenes as an XML chunk in the header conforming to the Audio Definition Model specification (Recommendation ITU-R BS.2076 [1]). It is hoped that these scenes will find use in perceptual experiments and in the testing of 3D audio systems. The scenes are available via the following link: http://dx.doi.org/10.17866/rd.salford.3043921.
This engineering brief reports on the production of three object-based audio drama scenes commissioned as part of the S3A project. 3D reproduction and an object-based workflow were considered and implemented from the initial script commissioning through to the final mix of the scenes. The scenes are being made available freely and without restriction as Broadcast Wave Format files containing all objects as separate tracks and all metadata necessary to render the scenes as an XML chunk in the header conforming to the Audio Definition Model specification (Recommendation ITU-R BS.2076 [1]). It is hoped that these scenes will find use in perceptual experiments and in the testing of 3D audio systems. The scenes are available via the following link: http://dx.doi.org/10.17866/rd.salford.3043921.
Authors:
Woodcock, James; Pike, Chris; Melchior, Frank; Coleman, Philip; Franck, Andreas; Hilton, Adrian
Affiliations:
University of Salford, Salford, Greater Manchester, UK; BBC Research and Development, Salford, Greater Manchester, UK; University of Southampton, Southampton, Hampshire, UK(See document for exact affiliation information.)
AES Convention:
140 (May 2016)eBrief:255
Publication Date:
May 26, 2016Import into BibTeX
Subject:
eBriefs: Posters
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=18159
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