LE. J.. Paul, "Using Pure Data as a Game Audio Engine," Paper 9408, (2015 October.). doi:
LE. J.. Paul, "Using Pure Data as a Game Audio Engine," Paper 9408, (2015 October.). doi:
Abstract: Recent improvements in the Pure Data (Pd) library library code (libpd) and significant run-time improvements using the Heavy compiler have made Pd more viable as a free audio engine for use in video games. Open source projects are now available to help speed the process of integrating Pd into the popular Unity game and create new possibilities for the use of Pd by game studios with limited budgets and for educational purposes as well. Details on best practices on the use of Pd for audio in video games are outlined in this paper.
@article{paul2015using,
author={paul, leonard j.},
journal={journal of the audio engineering society},
title={using pure data as a game audio engine},
year={2015},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{paul2015using,
author={paul, leonard j.},
journal={journal of the audio engineering society},
title={using pure data as a game audio engine},
year={2015},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={recent improvements in the pure data (pd) library library code (libpd) and significant run-time improvements using the heavy compiler have made pd more viable as a free audio engine for use in video games. open source projects are now available to help speed the process of integrating pd into the popular unity game and create new possibilities for the use of pd by game studios with limited budgets and for educational purposes as well. details on best practices on the use of pd for audio in video games are outlined in this paper.},}
TY - paper
TI - Using Pure Data as a Game Audio Engine
SP -
EP -
AU - Paul, Leonard J.
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2015
TY - paper
TI - Using Pure Data as a Game Audio Engine
SP -
EP -
AU - Paul, Leonard J.
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2015
AB - Recent improvements in the Pure Data (Pd) library library code (libpd) and significant run-time improvements using the Heavy compiler have made Pd more viable as a free audio engine for use in video games. Open source projects are now available to help speed the process of integrating Pd into the popular Unity game and create new possibilities for the use of Pd by game studios with limited budgets and for educational purposes as well. Details on best practices on the use of Pd for audio in video games are outlined in this paper.
Recent improvements in the Pure Data (Pd) library library code (libpd) and significant run-time improvements using the Heavy compiler have made Pd more viable as a free audio engine for use in video games. Open source projects are now available to help speed the process of integrating Pd into the popular Unity game and create new possibilities for the use of Pd by game studios with limited budgets and for educational purposes as well. Details on best practices on the use of Pd for audio in video games are outlined in this paper.
Author:
Paul, Leonard J.
Affiliation:
School of Video Game Audio, Vancouver, Canada
AES Convention:
139 (October 2015)
Paper Number:
9408
Publication Date:
October 23, 2015Import into BibTeX
Subject:
Game Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17965