Decorrelated Audio Imaging in Radial Virtual Reality Environments
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B. Dalle Molle, J. Pinkl, and M. Blewett, "Decorrelated Audio Imaging in Radial Virtual Reality Environments," Engineering Brief 208, (2015 October.). doi:
B. Dalle Molle, J. Pinkl, and M. Blewett, "Decorrelated Audio Imaging in Radial Virtual Reality Environments," Engineering Brief 208, (2015 October.). doi:
Abstract: University of Illinois at Chicago's CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial speaker system. The purpose of our research is to develop solutions for spatially accurate playback of audio within a virtual reality environment, reconciling differences between the circular speaker array, the location of a user in the physical space, and the location of virtual sound objects within CAVE2’s OmegaLib virtual reality software, all in real time. Previous research presented at AES 137 detailed our work on object geometry, dynamically mapping a virtual object’s width and distance to the speaker array with volume and delay compensation. Our recent work improves virtual width perception using dynamic decorrelation with transient fidelity, implemented via Supercollider on the CAVE2 sound server.
@article{dalle molle2015decorrelated,
author={dalle molle, bryan and pinkl, james and blewett, mark},
journal={journal of the audio engineering society},
title={decorrelated audio imaging in radial virtual reality environments},
year={2015},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{dalle molle2015decorrelated,
author={dalle molle, bryan and pinkl, james and blewett, mark},
journal={journal of the audio engineering society},
title={decorrelated audio imaging in radial virtual reality environments},
year={2015},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={university of illinois at chicago's cave2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial speaker system. the purpose of our research is to develop solutions for spatially accurate playback of audio within a virtual reality environment, reconciling differences between the circular speaker array, the location of a user in the physical space, and the location of virtual sound objects within cave2’s omegalib virtual reality software, all in real time. previous research presented at aes 137 detailed our work on object geometry, dynamically mapping a virtual object’s width and distance to the speaker array with volume and delay compensation. our recent work improves virtual width perception using dynamic decorrelation with transient fidelity, implemented via supercollider on the cave2 sound server.},}
TY - paper
TI - Decorrelated Audio Imaging in Radial Virtual Reality Environments
SP -
EP -
AU - Dalle Molle, Bryan
AU - Pinkl, James
AU - Blewett, Mark
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2015
TY - paper
TI - Decorrelated Audio Imaging in Radial Virtual Reality Environments
SP -
EP -
AU - Dalle Molle, Bryan
AU - Pinkl, James
AU - Blewett, Mark
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2015
AB - University of Illinois at Chicago's CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial speaker system. The purpose of our research is to develop solutions for spatially accurate playback of audio within a virtual reality environment, reconciling differences between the circular speaker array, the location of a user in the physical space, and the location of virtual sound objects within CAVE2’s OmegaLib virtual reality software, all in real time. Previous research presented at AES 137 detailed our work on object geometry, dynamically mapping a virtual object’s width and distance to the speaker array with volume and delay compensation. Our recent work improves virtual width perception using dynamic decorrelation with transient fidelity, implemented via Supercollider on the CAVE2 sound server.
University of Illinois at Chicago's CAVE2 is a large-scale, 320-degree radial visualization environment with a 360-degree 20.2 channel radial speaker system. The purpose of our research is to develop solutions for spatially accurate playback of audio within a virtual reality environment, reconciling differences between the circular speaker array, the location of a user in the physical space, and the location of virtual sound objects within CAVE2’s OmegaLib virtual reality software, all in real time. Previous research presented at AES 137 detailed our work on object geometry, dynamically mapping a virtual object’s width and distance to the speaker array with volume and delay compensation. Our recent work improves virtual width perception using dynamic decorrelation with transient fidelity, implemented via Supercollider on the CAVE2 sound server.
Authors:
Dalle Molle, Bryan; Pinkl, James; Blewett, Mark
Affiliation:
University of Illinois at Chicago, Chicago, IL, USA
AES Convention:
139 (October 2015)eBrief:208
Publication Date:
October 23, 2015Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17884
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