An Interactive Multimedia Experience: A Case Study
×
Cite This
Citation & Abstract
AN. J.. Horsburgh, "An Interactive Multimedia Experience: A Case Study," Paper 9342, (2015 May.). doi:
AN. J.. Horsburgh, "An Interactive Multimedia Experience: A Case Study," Paper 9342, (2015 May.). doi:
Abstract: Accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. This paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, AIME, at Solent University. The computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. The prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.
@article{horsburgh2015an,
author={horsburgh, andrew j.},
journal={journal of the audio engineering society},
title={an interactive multimedia experience: a case study},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{horsburgh2015an,
author={horsburgh, andrew j.},
journal={journal of the audio engineering society},
title={an interactive multimedia experience: a case study},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. this paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, aime, at solent university. the computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. the prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.},}
TY - paper
TI - An Interactive Multimedia Experience: A Case Study
SP -
EP -
AU - Horsburgh, Andrew J.
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
TY - paper
TI - An Interactive Multimedia Experience: A Case Study
SP -
EP -
AU - Horsburgh, Andrew J.
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
AB - Accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. This paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, AIME, at Solent University. The computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. The prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.
Accurate representation of three dimensional spaces, both real and virtual, within an environment is a matter of concern for researchers and content producers in the media industry; it is expected that truly immersive experiences will become more desirable outside of research labs and bespoke facilities. This paper presents a case study examining the implementation between visual and audible elements to form a singular experience of immersion, AIME, at Solent University. The computer-based system uses a time-code generator that allows for seamless integration between audio workstations, visual playback, and external lighting. The prototype system uses 2nd order ambisonic audio reproduction, three large panel displays for vision, and an external lighting rig running from time code.
Author:
Horsburgh, Andrew J.
Affiliation:
Southampton Solent University, Southampton, UK
AES Convention:
138 (May 2015)
Paper Number:
9342
Publication Date:
May 6, 2015Import into BibTeX
Subject:
Recording and Production
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17766