Immersive Content in Three Dimensional Recording Techniques for Single Instruments in Popular Music
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B. Martin, R. King, B. Leonard, D. Benson, and W. Howie, "Immersive Content in Three Dimensional Recording Techniques for Single Instruments in Popular Music," Paper 9251, (2015 May.). doi:
B. Martin, R. King, B. Leonard, D. Benson, and W. Howie, "Immersive Content in Three Dimensional Recording Techniques for Single Instruments in Popular Music," Paper 9251, (2015 May.). doi:
Abstract: “3D Audio” has become a popular topic in recent years. A great deal of research is underway in spatial sound reproduction through computer modeling and signal processing, while less focus is being placed on actual recording practice. This study is a preliminary test in establishing effective levels of height-channel information based on the results of a listening test. In this case, an acoustic guitar was used as the source. Eight discrete channels of height information were combined with an eight-channel surround sound mix reproduced at the listener’s ear height. Data from the resulting listening test suggests that while substantial levels of height channel information increase the effect of immersion, more subtle levels fail to provide increased immersion over the conventional multichannel mix.
@article{martin2015immersive,
author={martin, bryan and king, richard and leonard, brett and benson, david and howie, will},
journal={journal of the audio engineering society},
title={immersive content in three dimensional recording techniques for single instruments in popular music},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{martin2015immersive,
author={martin, bryan and king, richard and leonard, brett and benson, david and howie, will},
journal={journal of the audio engineering society},
title={immersive content in three dimensional recording techniques for single instruments in popular music},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={“3d audio” has become a popular topic in recent years. a great deal of research is underway in spatial sound reproduction through computer modeling and signal processing, while less focus is being placed on actual recording practice. this study is a preliminary test in establishing effective levels of height-channel information based on the results of a listening test. in this case, an acoustic guitar was used as the source. eight discrete channels of height information were combined with an eight-channel surround sound mix reproduced at the listener’s ear height. data from the resulting listening test suggests that while substantial levels of height channel information increase the effect of immersion, more subtle levels fail to provide increased immersion over the conventional multichannel mix.},}
TY - paper
TI - Immersive Content in Three Dimensional Recording Techniques for Single Instruments in Popular Music
SP -
EP -
AU - Martin, Bryan
AU - King, Richard
AU - Leonard, Brett
AU - Benson, David
AU - Howie, Will
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
TY - paper
TI - Immersive Content in Three Dimensional Recording Techniques for Single Instruments in Popular Music
SP -
EP -
AU - Martin, Bryan
AU - King, Richard
AU - Leonard, Brett
AU - Benson, David
AU - Howie, Will
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
AB - “3D Audio” has become a popular topic in recent years. A great deal of research is underway in spatial sound reproduction through computer modeling and signal processing, while less focus is being placed on actual recording practice. This study is a preliminary test in establishing effective levels of height-channel information based on the results of a listening test. In this case, an acoustic guitar was used as the source. Eight discrete channels of height information were combined with an eight-channel surround sound mix reproduced at the listener’s ear height. Data from the resulting listening test suggests that while substantial levels of height channel information increase the effect of immersion, more subtle levels fail to provide increased immersion over the conventional multichannel mix.
“3D Audio” has become a popular topic in recent years. A great deal of research is underway in spatial sound reproduction through computer modeling and signal processing, while less focus is being placed on actual recording practice. This study is a preliminary test in establishing effective levels of height-channel information based on the results of a listening test. In this case, an acoustic guitar was used as the source. Eight discrete channels of height information were combined with an eight-channel surround sound mix reproduced at the listener’s ear height. Data from the resulting listening test suggests that while substantial levels of height channel information increase the effect of immersion, more subtle levels fail to provide increased immersion over the conventional multichannel mix.
Authors:
Martin, Bryan; King, Richard; Leonard, Brett; Benson, David; Howie, Will
Affiliations:
McGill University, Montreal, QC, Canada; Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Montreal, QC, Canada; University of Nebraska at Omaha, Omaha, NE, USA(See document for exact affiliation information.)
AES Convention:
138 (May 2015)
Paper Number:
9251
Publication Date:
May 6, 2015Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17675