Optimization of Reproduced Wave Surface for Three-Dimensional Panning
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A. Ando, H. Furuya, M. Fujii, and M. Tahara, "Optimization of Reproduced Wave Surface for Three-Dimensional Panning," Paper 9247, (2015 May.). doi:
A. Ando, H. Furuya, M. Fujii, and M. Tahara, "Optimization of Reproduced Wave Surface for Three-Dimensional Panning," Paper 9247, (2015 May.). doi:
Abstract: Three-dimensional panning is an essential tool for production of 3D sound material. The typical method is an amplitude panning. The amplitude panning generates the weighting coefficients on the basis of the direction of virtual sound source (desired direction) and the directions of loudspeakers, or the distances between the virtual source and each loudspeaker. It then distributes the weighted signal of the corresponding sound into loudspeakers. The amplitude panning sometimes brings blurred image and deteriorates the timbre of sound. In this paper we propose the new method that optimizes the shape of the wave surface synthesized by multiple loudspeakers. The computer simulation with the frontal six-loudspeaker system showed that the new method achieved the improvement of the reproduced wave surface of sound and its frequency response.
@article{ando2015optimization,
author={ando, akio and furuya, hiro and fujii, masafumi and tahara, minoru},
journal={journal of the audio engineering society},
title={optimization of reproduced wave surface for three-dimensional panning},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{ando2015optimization,
author={ando, akio and furuya, hiro and fujii, masafumi and tahara, minoru},
journal={journal of the audio engineering society},
title={optimization of reproduced wave surface for three-dimensional panning},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={three-dimensional panning is an essential tool for production of 3d sound material. the typical method is an amplitude panning. the amplitude panning generates the weighting coefficients on the basis of the direction of virtual sound source (desired direction) and the directions of loudspeakers, or the distances between the virtual source and each loudspeaker. it then distributes the weighted signal of the corresponding sound into loudspeakers. the amplitude panning sometimes brings blurred image and deteriorates the timbre of sound. in this paper we propose the new method that optimizes the shape of the wave surface synthesized by multiple loudspeakers. the computer simulation with the frontal six-loudspeaker system showed that the new method achieved the improvement of the reproduced wave surface of sound and its frequency response.},}
TY - paper
TI - Optimization of Reproduced Wave Surface for Three-Dimensional Panning
SP -
EP -
AU - Ando, Akio
AU - Furuya, Hiro
AU - Fujii, Masafumi
AU - Tahara, Minoru
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
TY - paper
TI - Optimization of Reproduced Wave Surface for Three-Dimensional Panning
SP -
EP -
AU - Ando, Akio
AU - Furuya, Hiro
AU - Fujii, Masafumi
AU - Tahara, Minoru
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
AB - Three-dimensional panning is an essential tool for production of 3D sound material. The typical method is an amplitude panning. The amplitude panning generates the weighting coefficients on the basis of the direction of virtual sound source (desired direction) and the directions of loudspeakers, or the distances between the virtual source and each loudspeaker. It then distributes the weighted signal of the corresponding sound into loudspeakers. The amplitude panning sometimes brings blurred image and deteriorates the timbre of sound. In this paper we propose the new method that optimizes the shape of the wave surface synthesized by multiple loudspeakers. The computer simulation with the frontal six-loudspeaker system showed that the new method achieved the improvement of the reproduced wave surface of sound and its frequency response.
Three-dimensional panning is an essential tool for production of 3D sound material. The typical method is an amplitude panning. The amplitude panning generates the weighting coefficients on the basis of the direction of virtual sound source (desired direction) and the directions of loudspeakers, or the distances between the virtual source and each loudspeaker. It then distributes the weighted signal of the corresponding sound into loudspeakers. The amplitude panning sometimes brings blurred image and deteriorates the timbre of sound. In this paper we propose the new method that optimizes the shape of the wave surface synthesized by multiple loudspeakers. The computer simulation with the frontal six-loudspeaker system showed that the new method achieved the improvement of the reproduced wave surface of sound and its frequency response.
Authors:
Ando, Akio; Furuya, Hiro; Fujii, Masafumi; Tahara, Minoru
Affiliation:
University of Toyama, Toyama, Japan
AES Convention:
138 (May 2015)
Paper Number:
9247
Publication Date:
May 6, 2015Import into BibTeX
Subject:
Spatial Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17671