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AES E-Library

Modding Game Audio for Education

Worldwide there is no formal curriculum for game audio. This paper will dwell on what can be done to change the current status quo. We intend to shed some light on possible solutions and guidelines that can be used by schools in order to achieve a higher awareness on how to implement game audio successfully in a university’s curriculum. We believe that due to its interdisciplinary nature, cross faculty cooperation and corporate partnerships are advised and will promote a better understanding on how to tackle the topic. Constructivist teaching methods and a student centric inquiry based learning approach is suggested to enhance the learning experience and insure adequate content absorption.

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AES - Audio Engineering Society