R. Bragança, "Modding Game Audio for Education," Paper 9231, (2015 May.). doi:
R. Bragança, "Modding Game Audio for Education," Paper 9231, (2015 May.). doi:
Abstract: Worldwide there is no formal curriculum for game audio. This paper will dwell on what can be done to change the current status quo. We intend to shed some light on possible solutions and guidelines that can be used by schools in order to achieve a higher awareness on how to implement game audio successfully in a university’s curriculum. We believe that due to its interdisciplinary nature, cross faculty cooperation and corporate partnerships are advised and will promote a better understanding on how to tackle the topic. Constructivist teaching methods and a student centric inquiry based learning approach is suggested to enhance the learning experience and insure adequate content absorption.
@article{bragança2015modding,
author={bragança, ricardo},
journal={journal of the audio engineering society},
title={modding game audio for education},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{bragança2015modding,
author={bragança, ricardo},
journal={journal of the audio engineering society},
title={modding game audio for education},
year={2015},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={worldwide there is no formal curriculum for game audio. this paper will dwell on what can be done to change the current status quo. we intend to shed some light on possible solutions and guidelines that can be used by schools in order to achieve a higher awareness on how to implement game audio successfully in a university’s curriculum. we believe that due to its interdisciplinary nature, cross faculty cooperation and corporate partnerships are advised and will promote a better understanding on how to tackle the topic. constructivist teaching methods and a student centric inquiry based learning approach is suggested to enhance the learning experience and insure adequate content absorption.},}
TY - paper
TI - Modding Game Audio for Education
SP -
EP -
AU - Bragança, Ricardo
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
TY - paper
TI - Modding Game Audio for Education
SP -
EP -
AU - Bragança, Ricardo
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2015
AB - Worldwide there is no formal curriculum for game audio. This paper will dwell on what can be done to change the current status quo. We intend to shed some light on possible solutions and guidelines that can be used by schools in order to achieve a higher awareness on how to implement game audio successfully in a university’s curriculum. We believe that due to its interdisciplinary nature, cross faculty cooperation and corporate partnerships are advised and will promote a better understanding on how to tackle the topic. Constructivist teaching methods and a student centric inquiry based learning approach is suggested to enhance the learning experience and insure adequate content absorption.
Worldwide there is no formal curriculum for game audio. This paper will dwell on what can be done to change the current status quo. We intend to shed some light on possible solutions and guidelines that can be used by schools in order to achieve a higher awareness on how to implement game audio successfully in a university’s curriculum. We believe that due to its interdisciplinary nature, cross faculty cooperation and corporate partnerships are advised and will promote a better understanding on how to tackle the topic. Constructivist teaching methods and a student centric inquiry based learning approach is suggested to enhance the learning experience and insure adequate content absorption.
Author:
Bragança, Ricardo
Affiliation:
United Arab Emirates University, Al Ain, Abu Dhabi, UAE
AES Convention:
138 (May 2015)
Paper Number:
9231
Publication Date:
May 6, 2015Import into BibTeX
Subject:
Education and Perception
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17655