Using Audio Objects and Spatial Audio in Sports Broadcasting
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U. Scuda, H. Stenzel, and D. Baxter, "Using Audio Objects and Spatial Audio in Sports Broadcasting," Paper 5-2, (2015 March.). doi:
U. Scuda, H. Stenzel, and D. Baxter, "Using Audio Objects and Spatial Audio in Sports Broadcasting," Paper 5-2, (2015 March.). doi:
Abstract: This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.
@article{scuda2015using,
author={scuda, ulli and stenzel, hanne and baxter, dennis},
journal={journal of the audio engineering society},
title={using audio objects and spatial audio in sports broadcasting},
year={2015},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{scuda2015using,
author={scuda, ulli and stenzel, hanne and baxter, dennis},
journal={journal of the audio engineering society},
title={using audio objects and spatial audio in sports broadcasting},
year={2015},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={this paper gives an overview on how immersive sound and interactive audio objects can be used in sports tv broadcasting with regard to the characteristic sound elements of different sport families. new broadcast standards target at bringing object based audio and 3d-audio to the homes. once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. sports tv broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports tv more exciting.},}
TY - paper
TI - Using Audio Objects and Spatial Audio in Sports Broadcasting
SP -
EP -
AU - Scuda, Ulli
AU - Stenzel, Hanne
AU - Baxter, Dennis
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2015
TY - paper
TI - Using Audio Objects and Spatial Audio in Sports Broadcasting
SP -
EP -
AU - Scuda, Ulli
AU - Stenzel, Hanne
AU - Baxter, Dennis
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2015
AB - This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.
This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.
Authors:
Scuda, Ulli; Stenzel, Hanne; Baxter, Dennis
Affiliations:
DennisBaxterSound LLC, Atlanta, GA, USA; Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany(See document for exact affiliation information.)
AES Conference:
57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet (March 2015)
Paper Number:
5-2
Publication Date:
March 6, 2015Import into BibTeX
Subject:
Production and distribution technology and techniques
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17606