M. Frank, F. Zotter, and A. Sontacchi, "Producing 3D Audio in Ambisonics," Paper 6-3, (2015 March.). doi:
M. Frank, F. Zotter, and A. Sontacchi, "Producing 3D Audio in Ambisonics," Paper 6-3, (2015 March.). doi:
Abstract: Ambisonics is a 3D recording and playback method that is based on the representation of the sound field excitation as a decomposition into spherical harmonics. This representation facilitates spatial sound production that is independent of the playback system. The adaptation to a given playback system (loudspeakers or motion-tracked headphones) is achieved by a suitable decoder. This contribution gives an overview of the current state-of-the-art in Ambisonics including content production using Ambisonic main microphone arrays or panning of virtual sources, spatial effects, and reproduction by loudspeakers and headphones. The software for the whole production chain is already available as a VST-plugin suite for digital audio workstations.
@article{frank2015producing,
author={frank, matthias and zotter, franz and sontacchi, alois},
journal={journal of the audio engineering society},
title={producing 3d audio in ambisonics},
year={2015},
volume={},
number={},
pages={},
doi={},
month={march},}
@article{frank2015producing,
author={frank, matthias and zotter, franz and sontacchi, alois},
journal={journal of the audio engineering society},
title={producing 3d audio in ambisonics},
year={2015},
volume={},
number={},
pages={},
doi={},
month={march},
abstract={ambisonics is a 3d recording and playback method that is based on the representation of the sound field excitation as a decomposition into spherical harmonics. this representation facilitates spatial sound production that is independent of the playback system. the adaptation to a given playback system (loudspeakers or motion-tracked headphones) is achieved by a suitable decoder. this contribution gives an overview of the current state-of-the-art in ambisonics including content production using ambisonic main microphone arrays or panning of virtual sources, spatial effects, and reproduction by loudspeakers and headphones. the software for the whole production chain is already available as a vst-plugin suite for digital audio workstations.},}
TY - paper
TI - Producing 3D Audio in Ambisonics
SP -
EP -
AU - Frank, Matthias
AU - Zotter, Franz
AU - Sontacchi, Alois
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2015
TY - paper
TI - Producing 3D Audio in Ambisonics
SP -
EP -
AU - Frank, Matthias
AU - Zotter, Franz
AU - Sontacchi, Alois
PY - 2015
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - March 2015
AB - Ambisonics is a 3D recording and playback method that is based on the representation of the sound field excitation as a decomposition into spherical harmonics. This representation facilitates spatial sound production that is independent of the playback system. The adaptation to a given playback system (loudspeakers or motion-tracked headphones) is achieved by a suitable decoder. This contribution gives an overview of the current state-of-the-art in Ambisonics including content production using Ambisonic main microphone arrays or panning of virtual sources, spatial effects, and reproduction by loudspeakers and headphones. The software for the whole production chain is already available as a VST-plugin suite for digital audio workstations.
Ambisonics is a 3D recording and playback method that is based on the representation of the sound field excitation as a decomposition into spherical harmonics. This representation facilitates spatial sound production that is independent of the playback system. The adaptation to a given playback system (loudspeakers or motion-tracked headphones) is achieved by a suitable decoder. This contribution gives an overview of the current state-of-the-art in Ambisonics including content production using Ambisonic main microphone arrays or panning of virtual sources, spatial effects, and reproduction by loudspeakers and headphones. The software for the whole production chain is already available as a VST-plugin suite for digital audio workstations.
Authors:
Frank, Matthias; Zotter, Franz; Sontacchi, Alois
Affiliation:
University of Music and Performing Arts Graz, Graz, Austria
AES Conference:
57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet (March 2015)
Paper Number:
6-3
Publication Date:
March 6, 2015Import into BibTeX
Subject:
Next-generation immersive audio for cinema and home: Creation
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17605