LE. J.. Paul, "The Procedural Sound Design of Sim Cell," Paper 9209, (2014 October.). doi:
LE. J.. Paul, "The Procedural Sound Design of Sim Cell," Paper 9209, (2014 October.). doi:
Abstract: Synthesis was used to generate all of the audio for the sound design of educational game Sim Cell using the open source language Pure Data [1]. A primary advantage of using Pure Data is that it can be easily embedded into games for iOS, Android, and other platforms. This paper illustrates different examples of how synthesis can be effectively used in video games in contrast to more conventional contemporary audio production methods such as sampling. Synthesis allows for the accurate rendering of high resolution audio easily in addition to very high rates of data compression when compared to sampling.
@article{paul2014the,
author={paul, leonard j.},
journal={journal of the audio engineering society},
title={the procedural sound design of sim cell},
year={2014},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{paul2014the,
author={paul, leonard j.},
journal={journal of the audio engineering society},
title={the procedural sound design of sim cell},
year={2014},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={synthesis was used to generate all of the audio for the sound design of educational game sim cell using the open source language pure data [1]. a primary advantage of using pure data is that it can be easily embedded into games for ios, android, and other platforms. this paper illustrates different examples of how synthesis can be effectively used in video games in contrast to more conventional contemporary audio production methods such as sampling. synthesis allows for the accurate rendering of high resolution audio easily in addition to very high rates of data compression when compared to sampling.},}
TY - paper
TI - The Procedural Sound Design of Sim Cell
SP -
EP -
AU - Paul, Leonard J.
PY - 2014
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2014
TY - paper
TI - The Procedural Sound Design of Sim Cell
SP -
EP -
AU - Paul, Leonard J.
PY - 2014
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2014
AB - Synthesis was used to generate all of the audio for the sound design of educational game Sim Cell using the open source language Pure Data [1]. A primary advantage of using Pure Data is that it can be easily embedded into games for iOS, Android, and other platforms. This paper illustrates different examples of how synthesis can be effectively used in video games in contrast to more conventional contemporary audio production methods such as sampling. Synthesis allows for the accurate rendering of high resolution audio easily in addition to very high rates of data compression when compared to sampling.
Synthesis was used to generate all of the audio for the sound design of educational game Sim Cell using the open source language Pure Data [1]. A primary advantage of using Pure Data is that it can be easily embedded into games for iOS, Android, and other platforms. This paper illustrates different examples of how synthesis can be effectively used in video games in contrast to more conventional contemporary audio production methods such as sampling. Synthesis allows for the accurate rendering of high resolution audio easily in addition to very high rates of data compression when compared to sampling.
Author:
Paul, Leonard J.
Affiliation:
School of Video Game Audio, Vancouver, Canada
AES Convention:
137 (October 2014)
Paper Number:
9209
Publication Date:
October 8, 2014Import into BibTeX
Subject:
Signal Processing
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17532