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The Procedural Sound Design of Sim Cell

Synthesis was used to generate all of the audio for the sound design of educational game Sim Cell using the open source language Pure Data [1]. A primary advantage of using Pure Data is that it can be easily embedded into games for iOS, Android, and other platforms. This paper illustrates different examples of how synthesis can be effectively used in video games in contrast to more conventional contemporary audio production methods such as sampling. Synthesis allows for the accurate rendering of high resolution audio easily in addition to very high rates of data compression when compared to sampling.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=17532

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