Particle Systems for Creating Highly Complex Sound Design Content
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N. Fonseca, "Particle Systems for Creating Highly Complex Sound Design Content," Paper 9132, (2014 October.). doi:
N. Fonseca, "Particle Systems for Creating Highly Complex Sound Design Content," Paper 9132, (2014 October.). doi:
Abstract: Even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound, and ensuring space distribution especially when trying to handle highly complex scenarios with a significant number of audio sources. This paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, Ambisonics, Binaural, and even partial Dolby Atmos support. By controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. By adding movement or random audio effects, even complex scenarios can be created.
@article{fonseca2014particle,
author={fonseca, nuno},
journal={journal of the audio engineering society},
title={particle systems for creating highly complex sound design content},
year={2014},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{fonseca2014particle,
author={fonseca, nuno},
journal={journal of the audio engineering society},
title={particle systems for creating highly complex sound design content},
year={2014},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound, and ensuring space distribution especially when trying to handle highly complex scenarios with a significant number of audio sources. this paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, ambisonics, binaural, and even partial dolby atmos support. by controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. by adding movement or random audio effects, even complex scenarios can be created.},}
TY - paper
TI - Particle Systems for Creating Highly Complex Sound Design Content
SP -
EP -
AU - Fonseca, Nuno
PY - 2014
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2014
TY - paper
TI - Particle Systems for Creating Highly Complex Sound Design Content
SP -
EP -
AU - Fonseca, Nuno
PY - 2014
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2014
AB - Even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound, and ensuring space distribution especially when trying to handle highly complex scenarios with a significant number of audio sources. This paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, Ambisonics, Binaural, and even partial Dolby Atmos support. By controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. By adding movement or random audio effects, even complex scenarios can be created.
Even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound, and ensuring space distribution especially when trying to handle highly complex scenarios with a significant number of audio sources. This paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, Ambisonics, Binaural, and even partial Dolby Atmos support. By controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. By adding movement or random audio effects, even complex scenarios can be created.
Author:
Fonseca, Nuno
Affiliation:
ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal
AES Convention:
137 (October 2014)
Paper Number:
9132
Publication Date:
October 8, 2014Import into BibTeX
Subject:
Cinema Sound, Recording and Production
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=17455