Object-based panning allows film mixers to break free of the limits imposed by traditional surround formats. Harrison Consoles has developed software panning that allows sounds to be treated as objects in a 3D space that can then be rendered in various surround formats. This enables users to mix in immersive sound formats and transition to traditional surround formats without having to start a new mix; it was most recently implemented at Sony Pictures for the mix of The Amazing Spider-Man 2. Explained in this paper are the obstacles that we faced, and how we overcame them, making technologies such as Dolby Atmos and Barco Auro3D part of the original mix rather than an afterthought.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
The Engineering Briefs at this Convention were selected on the basis of a submitted synopsis, ensuring that they are of interest to AES members, and are not overly commercial. These briefs have been reproduced from the authors' advance manuscripts, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for their contents. Paper copies are not available, but any member can freely access these briefs. Members are encouraged to provide comments that enhance their usefulness.