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Flexible Audio Rendering for Arbitrary Input and Output Layouts

This engineering brief introduces a rendering method compatible with various input audio formats and output reproduction layouts. By using audio scene analysis, N-channel audio input signals are converted to channel-independent spatial parameters then sound fields are rendered based on the M-channel output loudspeaker layout with maintaining spatial information of original audio formats. Therefore, proposed method enabled N-to-M flexible audio rendering with immersive sound perception.

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The Engineering Briefs at this Convention were selected on the basis of a submitted synopsis, ensuring that they are of interest to AES members, and are not overly commercial. These briefs have been reproduced from the authors' advance manuscripts, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for their contents. Paper copies are not available, but any member can freely access these briefs. Members are encouraged to provide comments that enhance their usefulness.

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