Object-based sound reproduction, on the one hand, allows sound engineers to interact with sound objects, not only during production but also in the reproduction venue. On the other hand object-based systems are quite complex. Multicore audio processors are used to render complex sound scenes consisting of hundreds of audio objects to be reproduced using a large number of loudspeaker channels. This results in the need for applications optimally adapted to the user. Working tasks need to be parallelized. This paper outlines a software architecture that helps to incorporate the multitude of audio processing components of an object-based spatial audio environment into a unified system. The architecture allows multiple sound engineers to access, monitor, control, and/or change these system components parameters collaboratively using wireless mobile devices.
https://www.aes.org/e-lib/browse.cfm?elib=17228
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