When validating systems that use headphones to synthesize virtual sound sources, a direct comparison between virtual and real sources is sometimes needed. This paper presents objective and subjective measurements of the influence of headphones on external loudspeaker sources. Objective measurements of the effect of a number of headphone models are given and analyzed using an auditory filter bank and binaural cue extraction. Objective results highlight that all of the headphones had an effect on localization cues. A subjective localization test was undertaken using one of the best performing headphones from the measurements. It was found that the presence of the headphones caused a small increase in localization error but also that the process of judging source location was different, highlighting a possible increase in the complexity of the localization task.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.