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Simulation of a Near Field Loudspeaker System on Headphones

The vast majority of recorded music is produced for reproduction via loudspeakers positioned at the standard 60° stereo triangle. To achieve the same sound impression on headphones with its near-field 180° transducer positions, the sound of the standard stereo 60° triangle has to be simulated. We describe a circuit using different serial and parallel delay-and-filter paths for direct and cross-feed channels, with the goal to achieve accurate near-field loudspeaker-sound and also a good externalized localization.

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