Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
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J. Grier, "Genre-Specific Methodologies for Gameplay-Influenced Soundtracks," Paper 31, (2009 February.). doi:
J. Grier, "Genre-Specific Methodologies for Gameplay-Influenced Soundtracks," Paper 31, (2009 February.). doi:
Abstract: With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
@article{grier2009genre-specific,
author={grier, jen},
journal={journal of the audio engineering society},
title={genre-specific methodologies for gameplay-influenced soundtracks},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},}
@article{grier2009genre-specific,
author={grier, jen},
journal={journal of the audio engineering society},
title={genre-specific methodologies for gameplay-influenced soundtracks},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},
abstract={with interactive audio programming technologies, such as jsyn and jmsl, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. by using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.},}
TY - paper
TI - Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
SP -
EP -
AU - Grier, Jen
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
TY - paper
TI - Genre-Specific Methodologies for Gameplay-Influenced Soundtracks
SP -
EP -
AU - Grier, Jen
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
AB - With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
Author:
Grier, Jen
Affiliation:
New York University
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
31
Publication Date:
February 1, 2009Import into BibTeX
Subject:
Audio for Games
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=15185