M. Peltola, T. Lokki, and L. Savioja, "Augmented Reality Audio for Location-Based Games," Paper 22, (2009 February.). doi:
M. Peltola, T. Lokki, and L. Savioja, "Augmented Reality Audio for Location-Based Games," Paper 22, (2009 February.). doi:
Abstract: Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.
@article{peltola2009augmented,
author={peltola, mikko and lokki, tapio and savioja, lauri},
journal={journal of the audio engineering society},
title={augmented reality audio for location-based games},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},}
@article{peltola2009augmented,
author={peltola, mikko and lokki, tapio and savioja, lauri},
journal={journal of the audio engineering society},
title={augmented reality audio for location-based games},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},
abstract={location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. in this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. the audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.},}
TY - paper
TI - Augmented Reality Audio for Location-Based Games
SP -
EP -
AU - Peltola, Mikko
AU - Lokki, Tapio
AU - Savioja, Lauri
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
TY - paper
TI - Augmented Reality Audio for Location-Based Games
SP -
EP -
AU - Peltola, Mikko
AU - Lokki, Tapio
AU - Savioja, Lauri
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
AB - Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.
Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.
Authors:
Peltola, Mikko; Lokki, Tapio; Savioja, Lauri
Affiliation:
Helsinki University of Technology, Espoo, Finland
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
22
Publication Date:
February 1, 2009Import into BibTeX
Subject:
Audio for Games
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=15176