Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
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KE. B.. McAlpine, M. Bett, and J. Scanlan, "Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective," Paper 14, (2009 February.). doi:
KE. B.. McAlpine, M. Bett, and J. Scanlan, "Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective," Paper 14, (2009 February.). doi:
Abstract: In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.
@article{mcalpine2009approaches,
author={mcalpine, kenneth b. and bett, matthew and scanlan, james},
journal={journal of the audio engineering society},
title={approaches to creating real-time adaptive music in interactive entertainment: a musical perspective},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},}
@article{mcalpine2009approaches,
author={mcalpine, kenneth b. and bett, matthew and scanlan, james},
journal={journal of the audio engineering society},
title={approaches to creating real-time adaptive music in interactive entertainment: a musical perspective},
year={2009},
volume={},
number={},
pages={},
doi={},
month={february},
abstract={in this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. we suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.},}
TY - paper
TI - Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
SP -
EP -
AU - McAlpine, Kenneth B.
AU - Bett, Matthew
AU - Scanlan, James
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
TY - paper
TI - Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective
SP -
EP -
AU - McAlpine, Kenneth B.
AU - Bett, Matthew
AU - Scanlan, James
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - February 2009
AB - In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.
In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.
Authors:
McAlpine, Kenneth B.; Bett, Matthew; Scanlan, James
Affiliation:
University of Abertay Dundee, Dundee, UK
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
14
Publication Date:
February 1, 2009Import into BibTeX
Subject:
Audio for Games: Game Music Systems
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=15168