Honeybee swarms are characterized by their buzzing sound which can be very impressive close to a hive. We present two techniques for real-time sound synthesis of swarming honeybees in a 3D multichannel setting. Both techniques are based on a source-filter model using a sawtooth oscillator and an all-pole equalization filter. The synthesis is controlled by the motion of the swarm, which is modeled in two different ways: as a set of coupled individual bees or with a swarming algorithm. The synthesized sound can be spatialized using the location information generated by the model. The proposed methods are capable of producing a realistic honeybee swarm effect to be used in, e.g., virtual reality applications.
https://www.aes.org/e-lib/browse.cfm?elib=15078
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!