Eidola: An Interactive Augmented Reality Audio-Game Prototype
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N. Moustakas, A. Floros, and N. Kanellopoulos, "Eidola: An Interactive Augmented Reality Audio-Game Prototype," Paper 7872, (2009 October.). doi:
N. Moustakas, A. Floros, and N. Kanellopoulos, "Eidola: An Interactive Augmented Reality Audio-Game Prototype," Paper 7872, (2009 October.). doi:
Abstract: Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
@article{moustakas2009eidola:,
author={moustakas, nikolaos and floros, andreas and kanellopoulos, nikolaos},
journal={journal of the audio engineering society},
title={eidola: an interactive augmented reality audio-game prototype},
year={2009},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{moustakas2009eidola:,
author={moustakas, nikolaos and floros, andreas and kanellopoulos, nikolaos},
journal={journal of the audio engineering society},
title={eidola: an interactive augmented reality audio-game prototype},
year={2009},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. on the other hand, an audio-game is based only on audible feedback rather than on visual. in this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. the prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. a sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.},}
TY - paper
TI - Eidola: An Interactive Augmented Reality Audio-Game Prototype
SP -
EP -
AU - Moustakas, Nikolaos
AU - Floros, Andreas
AU - Kanellopoulos, Nikolaos
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2009
TY - paper
TI - Eidola: An Interactive Augmented Reality Audio-Game Prototype
SP -
EP -
AU - Moustakas, Nikolaos
AU - Floros, Andreas
AU - Kanellopoulos, Nikolaos
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2009
AB - Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
Augmented reality audio represents a new trend in digital technology that enriches the real acoustic environment with synthesized sound produced by virtual sound objects. On the other hand, an audio-game is based only on audible feedback rather than on visual. In this work, an audio-game prototype is presented which takes advantage of the characteristics of augmented reality audio for realizing more complex audio-game scenarios. The prototype was realized as an audiovisual interactive installation, allowing the further involvement of the physical game space as the secondary component for constructing the game ambient environment. A sequence of tests has shown that the proposed prototype can efficiently support complex game scenarios provided that the necessary advanced interaction paths are available.
Authors:
Moustakas, Nikolaos; Floros, Andreas; Kanellopoulos, Nikolaos
Affiliation:
Ionian University, Corfu, Greece
AES Convention:
127 (October 2009)
Paper Number:
7872
Publication Date:
October 1, 2009Import into BibTeX
Subject:
Audio in Multimodal Applications
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=15067