Spatial Sampling Artifacts of Wave Field Synthesis for the Reproduction of Virtual Point Sources
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S. Spors, and J. Ahrens, "Spatial Sampling Artifacts of Wave Field Synthesis for the Reproduction of Virtual Point Sources," Paper 7744, (2009 May.). doi:
S. Spors, and J. Ahrens, "Spatial Sampling Artifacts of Wave Field Synthesis for the Reproduction of Virtual Point Sources," Paper 7744, (2009 May.). doi:
Abstract: Spatial sound reproduction systems with a large number of loudspeakers are increasingly being used. Wave field synthesis is a reproduction technique using a large number of densely placed loudspeakers (loudspeaker array). The underlying theory, however, assumes a continuous distribution of loudspeakers. Individual loudspeakers placed at discrete positions constitute a spatial sampling process that may lead to sampling artifacts. These may degrade the perceived reproduction quality and will limit the application of active control techniques like active room compensation. The sampling artifacts for the reproduction of plane waves have already been discussed in previous papers. This paper derives the spatial sampling artifacts and anti-aliasing conditions for the reproduction of virtual point sources on linear loudspeaker arrays using wave field synthesis techniques.
@article{spors2009spatial,
author={spors, sascha and ahrens, jens},
journal={journal of the audio engineering society},
title={spatial sampling artifacts of wave field synthesis for the reproduction of virtual point sources},
year={2009},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{spors2009spatial,
author={spors, sascha and ahrens, jens},
journal={journal of the audio engineering society},
title={spatial sampling artifacts of wave field synthesis for the reproduction of virtual point sources},
year={2009},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={spatial sound reproduction systems with a large number of loudspeakers are increasingly being used. wave field synthesis is a reproduction technique using a large number of densely placed loudspeakers (loudspeaker array). the underlying theory, however, assumes a continuous distribution of loudspeakers. individual loudspeakers placed at discrete positions constitute a spatial sampling process that may lead to sampling artifacts. these may degrade the perceived reproduction quality and will limit the application of active control techniques like active room compensation. the sampling artifacts for the reproduction of plane waves have already been discussed in previous papers. this paper derives the spatial sampling artifacts and anti-aliasing conditions for the reproduction of virtual point sources on linear loudspeaker arrays using wave field synthesis techniques.},}
TY - paper
TI - Spatial Sampling Artifacts of Wave Field Synthesis for the Reproduction of Virtual Point Sources
SP -
EP -
AU - Spors, Sascha
AU - Ahrens, Jens
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2009
TY - paper
TI - Spatial Sampling Artifacts of Wave Field Synthesis for the Reproduction of Virtual Point Sources
SP -
EP -
AU - Spors, Sascha
AU - Ahrens, Jens
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2009
AB - Spatial sound reproduction systems with a large number of loudspeakers are increasingly being used. Wave field synthesis is a reproduction technique using a large number of densely placed loudspeakers (loudspeaker array). The underlying theory, however, assumes a continuous distribution of loudspeakers. Individual loudspeakers placed at discrete positions constitute a spatial sampling process that may lead to sampling artifacts. These may degrade the perceived reproduction quality and will limit the application of active control techniques like active room compensation. The sampling artifacts for the reproduction of plane waves have already been discussed in previous papers. This paper derives the spatial sampling artifacts and anti-aliasing conditions for the reproduction of virtual point sources on linear loudspeaker arrays using wave field synthesis techniques.
Spatial sound reproduction systems with a large number of loudspeakers are increasingly being used. Wave field synthesis is a reproduction technique using a large number of densely placed loudspeakers (loudspeaker array). The underlying theory, however, assumes a continuous distribution of loudspeakers. Individual loudspeakers placed at discrete positions constitute a spatial sampling process that may lead to sampling artifacts. These may degrade the perceived reproduction quality and will limit the application of active control techniques like active room compensation. The sampling artifacts for the reproduction of plane waves have already been discussed in previous papers. This paper derives the spatial sampling artifacts and anti-aliasing conditions for the reproduction of virtual point sources on linear loudspeaker arrays using wave field synthesis techniques.
Authors:
Spors, Sascha; Ahrens, Jens
Affiliation:
Deutsche Telekom Laboratories, Techniche Universität Berlin, Berlin, Germany
AES Convention:
126 (May 2009)
Paper Number:
7744
Publication Date:
May 1, 2009Import into BibTeX
Subject:
Spatial Rendering
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=14940