Low Complexity Binaural Rendering for Multichannel Sound
×
Cite This
Citation & Abstract
K. Lee, C. Son, and D. Kim, "Low Complexity Binaural Rendering for Multichannel Sound," Paper 7687, (2009 May.). doi:
K. Lee, C. Son, and D. Kim, "Low Complexity Binaural Rendering for Multichannel Sound," Paper 7687, (2009 May.). doi:
Abstract: The current paper is concerned with an effective method to emulate the multi-channel sound in portable environment where low power is required. The goal of this paper is to enhance complexity of binaural rendering of the multi-channel to stereo sound system in case of portable device. To achieve this, we proposed the modified discrete cosine transform (MDCT) based binaural rendering and this scheme is combined with the Dolby Digital decoder (AC-3) that is multi-channel audio decoder. A reverberation algorithm is added to the proposed algorithm for closing to real sound. This combined structure is implemented on DSP processer. The complexity and quality is compared with a conventional head related transfer function (HRTF) filtering method and Dolby Headphone that is the most of commercial binaural rending technology, demonstrating significant complexity reduction and comparable sound quality to Dolby Headphone.
@article{lee2009low,
author={lee, kangeun and son, changyong and kim, dohyung},
journal={journal of the audio engineering society},
title={low complexity binaural rendering for multichannel sound},
year={2009},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{lee2009low,
author={lee, kangeun and son, changyong and kim, dohyung},
journal={journal of the audio engineering society},
title={low complexity binaural rendering for multichannel sound},
year={2009},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={the current paper is concerned with an effective method to emulate the multi-channel sound in portable environment where low power is required. the goal of this paper is to enhance complexity of binaural rendering of the multi-channel to stereo sound system in case of portable device. to achieve this, we proposed the modified discrete cosine transform (mdct) based binaural rendering and this scheme is combined with the dolby digital decoder (ac-3) that is multi-channel audio decoder. a reverberation algorithm is added to the proposed algorithm for closing to real sound. this combined structure is implemented on dsp processer. the complexity and quality is compared with a conventional head related transfer function (hrtf) filtering method and dolby headphone that is the most of commercial binaural rending technology, demonstrating significant complexity reduction and comparable sound quality to dolby headphone.},}
TY - paper
TI - Low Complexity Binaural Rendering for Multichannel Sound
SP -
EP -
AU - Lee, Kangeun
AU - Son, Changyong
AU - Kim, Dohyung
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2009
TY - paper
TI - Low Complexity Binaural Rendering for Multichannel Sound
SP -
EP -
AU - Lee, Kangeun
AU - Son, Changyong
AU - Kim, Dohyung
PY - 2009
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2009
AB - The current paper is concerned with an effective method to emulate the multi-channel sound in portable environment where low power is required. The goal of this paper is to enhance complexity of binaural rendering of the multi-channel to stereo sound system in case of portable device. To achieve this, we proposed the modified discrete cosine transform (MDCT) based binaural rendering and this scheme is combined with the Dolby Digital decoder (AC-3) that is multi-channel audio decoder. A reverberation algorithm is added to the proposed algorithm for closing to real sound. This combined structure is implemented on DSP processer. The complexity and quality is compared with a conventional head related transfer function (HRTF) filtering method and Dolby Headphone that is the most of commercial binaural rending technology, demonstrating significant complexity reduction and comparable sound quality to Dolby Headphone.
The current paper is concerned with an effective method to emulate the multi-channel sound in portable environment where low power is required. The goal of this paper is to enhance complexity of binaural rendering of the multi-channel to stereo sound system in case of portable device. To achieve this, we proposed the modified discrete cosine transform (MDCT) based binaural rendering and this scheme is combined with the Dolby Digital decoder (AC-3) that is multi-channel audio decoder. A reverberation algorithm is added to the proposed algorithm for closing to real sound. This combined structure is implemented on DSP processer. The complexity and quality is compared with a conventional head related transfer function (HRTF) filtering method and Dolby Headphone that is the most of commercial binaural rending technology, demonstrating significant complexity reduction and comparable sound quality to Dolby Headphone.
Authors:
Lee, Kangeun; Son, Changyong; Kim, Dohyung
Affiliation:
Samsung Advanced Institute of Technology, Suwon, Korea
AES Convention:
126 (May 2009)
Paper Number:
7687
Publication Date:
May 1, 2009Import into BibTeX
Subject:
Spatial Audio Processing
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=14883