Wave Field Synthesis: Practical Implementation and Application to Sound Beam Digital Pointing
×
Cite This
Citation & Abstract
P. Peretti, L. Romoli, L. Palestini, S. Cecchi, and F. Piazza, "Wave Field Synthesis: Practical Implementation and Application to Sound Beam Digital Pointing," Paper 7618, (2008 October.). doi:
P. Peretti, L. Romoli, L. Palestini, S. Cecchi, and F. Piazza, "Wave Field Synthesis: Practical Implementation and Application to Sound Beam Digital Pointing," Paper 7618, (2008 October.). doi:
Abstract: Wave Field Synthesis (WFS) is a digital signal processing technique introduced to achieve an optimal acoustic sensation in a larger area than in traditional systems (Stereophony, Dolby Digital). It is based on a large number of loudspeakers and its real-time implementation needs the study of efficient solutions in order to limit the computational cost. To this end, in this paper we propose an approach based on a preprocessing of the driving function component, which does not depend on the audio streaming. Linear and circular geometries tests will be
described and the application of this technique to digital pointing of the sound beam will be presented.
@article{peretti2008wave,
author={peretti, paolo and romoli, laura and palestini, lorenzo and cecchi, stefania and piazza, francesco},
journal={journal of the audio engineering society},
title={wave field synthesis: practical implementation and application to sound beam digital pointing},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{peretti2008wave,
author={peretti, paolo and romoli, laura and palestini, lorenzo and cecchi, stefania and piazza, francesco},
journal={journal of the audio engineering society},
title={wave field synthesis: practical implementation and application to sound beam digital pointing},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={wave field synthesis (wfs) is a digital signal processing technique introduced to achieve an optimal acoustic sensation in a larger area than in traditional systems (stereophony, dolby digital). it is based on a large number of loudspeakers and its real-time implementation needs the study of efficient solutions in order to limit the computational cost. to this end, in this paper we propose an approach based on a preprocessing of the driving function component, which does not depend on the audio streaming. linear and circular geometries tests will be
described and the application of this technique to digital pointing of the sound beam will be presented.},}
TY - paper
TI - Wave Field Synthesis: Practical Implementation and Application to Sound Beam Digital Pointing
SP -
EP -
AU - Peretti, Paolo
AU - Romoli, Laura
AU - Palestini, Lorenzo
AU - Cecchi, Stefania
AU - Piazza, Francesco
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
TY - paper
TI - Wave Field Synthesis: Practical Implementation and Application to Sound Beam Digital Pointing
SP -
EP -
AU - Peretti, Paolo
AU - Romoli, Laura
AU - Palestini, Lorenzo
AU - Cecchi, Stefania
AU - Piazza, Francesco
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
AB - Wave Field Synthesis (WFS) is a digital signal processing technique introduced to achieve an optimal acoustic sensation in a larger area than in traditional systems (Stereophony, Dolby Digital). It is based on a large number of loudspeakers and its real-time implementation needs the study of efficient solutions in order to limit the computational cost. To this end, in this paper we propose an approach based on a preprocessing of the driving function component, which does not depend on the audio streaming. Linear and circular geometries tests will be
described and the application of this technique to digital pointing of the sound beam will be presented.
Wave Field Synthesis (WFS) is a digital signal processing technique introduced to achieve an optimal acoustic sensation in a larger area than in traditional systems (Stereophony, Dolby Digital). It is based on a large number of loudspeakers and its real-time implementation needs the study of efficient solutions in order to limit the computational cost. To this end, in this paper we propose an approach based on a preprocessing of the driving function component, which does not depend on the audio streaming. Linear and circular geometries tests will be
described and the application of this technique to digital pointing of the sound beam will be presented.
Authors:
Peretti, Paolo; Romoli, Laura; Palestini, Lorenzo; Cecchi, Stefania; Piazza, Francesco
Affiliation:
Universita Politecnica delle Marche
AES Convention:
125 (October 2008)
Paper Number:
7618
Publication Date:
October 1, 2008Import into BibTeX
Subject:
Loudspeakers
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=14769