An Efficient Method to Generate Particle Sounds in Wave Field Synthesis
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M. Beckinger, and S. Brix, "An Efficient Method to Generate Particle Sounds in Wave Field Synthesis," Paper 7558, (2008 October.). doi:
M. Beckinger, and S. Brix, "An Efficient Method to Generate Particle Sounds in Wave Field Synthesis," Paper 7558, (2008 October.). doi:
Abstract: Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.
@article{beckinger2008an,
author={beckinger, michael and brix, sandra},
journal={journal of the audio engineering society},
title={an efficient method to generate particle sounds in wave field synthesis},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{beckinger2008an,
author={beckinger, michael and brix, sandra},
journal={journal of the audio engineering society},
title={an efficient method to generate particle sounds in wave field synthesis},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={rendering a couple of virtual sound sources for wave field synthesis (wfs) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. if immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. a new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. the algorithm was verified by first listening tests and its calculation complexity was evaluated as well.},}
TY - paper
TI - An Efficient Method to Generate Particle Sounds in Wave Field Synthesis
SP -
EP -
AU - Beckinger, Michael
AU - Brix, Sandra
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
TY - paper
TI - An Efficient Method to Generate Particle Sounds in Wave Field Synthesis
SP -
EP -
AU - Beckinger, Michael
AU - Brix, Sandra
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
AB - Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.
Rendering a couple of virtual sound sources for wave field synthesis (WFS) in real time is nowadays feasible using the calculation power of state-of-the-art personal computers. If immersive atmospheres containing thousands of sound particles like rain and applause should be rendered in real time for a large listening area with a high spatial accuracy, calculation complexity increases enormously. A new algorithm based on continuously generated impulse responses and following convolutions, which renders many sound particles in an efficient way will be presented in this paper. The algorithm was verified by first listening tests and its calculation complexity was evaluated as well.
Authors:
Beckinger, Michael; Brix, Sandra
Affiliation:
Fraunhofer IDMT
AES Convention:
125 (October 2008)
Paper Number:
7558
Publication Date:
October 1, 2008Import into BibTeX
Subject:
Multichannel Sound Reproduction
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=14710