Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction
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J. Jot, "Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction," Paper 7552, (2008 October.). doi:
J. Jot, "Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction," Paper 7552, (2008 October.). doi:
Abstract: The two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. This paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. Positional cues including 3-D elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than HRTF cues. A matrix surround decoder based on frequency-domain Spatial Audio Scene Coding (SASC) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.
@article{jot2008two-channel,
author={jot, jean-marc},
journal={journal of the audio engineering society},
title={two-channel matrix surround encoding for flexible interactive 3-d audio reproduction},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{jot2008two-channel,
author={jot, jean-marc},
journal={journal of the audio engineering society},
title={two-channel matrix surround encoding for flexible interactive 3-d audio reproduction},
year={2008},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={the two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. this paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. positional cues including 3-d elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than hrtf cues. a matrix surround decoder based on frequency-domain spatial audio scene coding (sasc) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.},}
TY - paper
TI - Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction
SP -
EP -
AU - Jot, Jean-Marc
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
TY - paper
TI - Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction
SP -
EP -
AU - Jot, Jean-Marc
PY - 2008
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2008
AB - The two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. This paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. Positional cues including 3-D elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than HRTF cues. A matrix surround decoder based on frequency-domain Spatial Audio Scene Coding (SASC) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.
The two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. This paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. Positional cues including 3-D elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than HRTF cues. A matrix surround decoder based on frequency-domain Spatial Audio Scene Coding (SASC) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.
Author:
Jot, Jean-Marc
Affiliation:
Creative Advanced Technology Center
AES Convention:
125 (October 2008)
Paper Number:
7552
Publication Date:
October 1, 2008Import into BibTeX
Subject:
Multichannel Sound Reproduction
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=14704