AES E-Library

AES E-Library

Room-Dependent Preference of Virtual Surround Sound

Document Thumbnail

A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects’ preference of processing method based on the room they were seated in.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

AES - Audio Engineering Society