Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross-talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.
http://www.aes.org/e-lib/browse.cfm?elib=14085
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!