C. Jin, A. Kan, D. Lin, M. McGinity, K. Smith, T. Tan, and A. van Schaik, "3DApe: A Real-Time 3D Audio Playback Engine.," Paper 6343, (2005 May.). doi:
C. Jin, A. Kan, D. Lin, M. McGinity, K. Smith, T. Tan, and A. van Schaik, "3DApe: A Real-Time 3D Audio Playback Engine.," Paper 6343, (2005 May.). doi:
Abstract: We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3D sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (VRPN); (vi) employ a 3D audio communication interface using voice over IP between three participants; (vii) create a two-way communication protocol with the Virtools graphical software engine controlling the visual display.
@article{jin20053dape:,
author={jin, craig and kan, alan and lin, dennis and mcginity, matthew and smith, keir and tan, teewoon and van schaik, andre},
journal={journal of the audio engineering society},
title={3dape: a real-time 3d audio playback engine.},
year={2005},
volume={},
number={},
pages={},
doi={},
month={may},}
@article{jin20053dape:,
author={jin, craig and kan, alan and lin, dennis and mcginity, matthew and smith, keir and tan, teewoon and van schaik, andre},
journal={journal of the audio engineering society},
title={3dape: a real-time 3d audio playback engine.},
year={2005},
volume={},
number={},
pages={},
doi={},
month={may},
abstract={we present a newly developed 3d audio playback engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3d soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3d soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3d sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (vrpn); (vi) employ a 3d audio communication interface using voice over ip between three participants; (vii) create a two-way communication protocol with the virtools graphical software engine controlling the visual display.},}
TY - paper
TI - 3DApe: A Real-Time 3D Audio Playback Engine.
SP -
EP -
AU - Jin, Craig
AU - Kan, Alan
AU - Lin, Dennis
AU - McGinity, Matthew
AU - Smith, Keir
AU - Tan, Teewoon
AU - van Schaik, Andre
PY - 2005
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2005
TY - paper
TI - 3DApe: A Real-Time 3D Audio Playback Engine.
SP -
EP -
AU - Jin, Craig
AU - Kan, Alan
AU - Lin, Dennis
AU - McGinity, Matthew
AU - Smith, Keir
AU - Tan, Teewoon
AU - van Schaik, Andre
PY - 2005
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - May 2005
AB - We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3D sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (VRPN); (vi) employ a 3D audio communication interface using voice over IP between three participants; (vii) create a two-way communication protocol with the Virtools graphical software engine controlling the visual display.
We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3D sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (VRPN); (vi) employ a 3D audio communication interface using voice over IP between three participants; (vii) create a two-way communication protocol with the Virtools graphical software engine controlling the visual display.
Authors:
Jin, Craig; Kan, Alan; Lin, Dennis; McGinity, Matthew; Smith, Keir; Tan, Teewoon; van Schaik, Andre
Affiliations:
The University of Sydney; University of New South Wales(See document for exact affiliation information.)
AES Convention:
118 (May 2005)
Paper Number:
6343
Publication Date:
May 1, 2005Import into BibTeX
Subject:
Spatial Perception and Processing
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=13059