Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments
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G. Behler, and T. Lentz, "Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments," Paper 6315, (2004 October.). doi:
G. Behler, and T. Lentz, "Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments," Paper 6315, (2004 October.). doi:
Abstract: To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
@article{behler2004dynamic,
author={behler, gottfried and lentz, tobias},
journal={journal of the audio engineering society},
title={dynamic cross-talk cancellation for binaural synthesis in virtual reality environments},
year={2004},
volume={},
number={},
pages={},
doi={},
month={october},}
@article{behler2004dynamic,
author={behler, gottfried and lentz, tobias},
journal={journal of the audio engineering society},
title={dynamic cross-talk cancellation for binaural synthesis in virtual reality environments},
year={2004},
volume={},
number={},
pages={},
doi={},
month={october},
abstract={to create a virtual reality environment with true immersion a precise spatial audio reproduction system is required. since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. one application of this kind, for instance, is a multi screen vr system where the stereoscopic video images envelope the user. in such a case the presented binaural approach has many advantages. this paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.},}
TY - paper
TI - Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments
SP -
EP -
AU - Behler, Gottfried
AU - Lentz, Tobias
PY - 2004
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2004
TY - paper
TI - Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments
SP -
EP -
AU - Behler, Gottfried
AU - Lentz, Tobias
PY - 2004
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - October 2004
AB - To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
Authors:
Behler, Gottfried; Lentz, Tobias
Affiliations:
Tobias Lentz, Institute of Technical Acoustics - RWTH Aachen University, Aachen,Germany ; Gottfried Behler, Institute of Technical Acoustics - RWTH Aachen University, Aachen, Germany(See document for exact affiliation information.)
AES Convention:
117 (October 2004)
Paper Number:
6315
Publication Date:
October 1, 2004Import into BibTeX
Subject:
Spatial Perception and Processing
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=12972