Interactive Granular Synthesis of Haptic Contact Sounds
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S. Barrass, and M. Adcock, "Interactive Granular Synthesis of Haptic Contact Sounds," Paper 000236, (2002 June.). doi:
S. Barrass, and M. Adcock, "Interactive Granular Synthesis of Haptic Contact Sounds," Paper 000236, (2002 June.). doi:
Abstract: The goal of this project is to automatically synthesise contact sounds such as scraping in continuous contact with a surface. This continuous information is much richer than simply triggering a sound sample. We investigated an 'ecological' granular synthesis algorithm and implemented it on a Windows PC using the OpenAL API and hardware acceleration on the soundcard. We integrated the algorithm into the Reachin Haptic API with haptic-audio latency below the 2ms threshold of perception. Using this system we found we could hear information such as the force, rate and timing of scraping gestures on the surface as well as properties such as stiffness, friction, roughness and bumpiness.
@article{barrass2002interactive,
author={barrass, stephen and adcock, matt},
journal={journal of the audio engineering society},
title={interactive granular synthesis of haptic contact sounds},
year={2002},
volume={},
number={},
pages={},
doi={},
month={june},}
@article{barrass2002interactive,
author={barrass, stephen and adcock, matt},
journal={journal of the audio engineering society},
title={interactive granular synthesis of haptic contact sounds},
year={2002},
volume={},
number={},
pages={},
doi={},
month={june},
abstract={the goal of this project is to automatically synthesise contact sounds such as scraping in continuous contact with a surface. this continuous information is much richer than simply triggering a sound sample. we investigated an 'ecological' granular synthesis algorithm and implemented it on a windows pc using the openal api and hardware acceleration on the soundcard. we integrated the algorithm into the reachin haptic api with haptic-audio latency below the 2ms threshold of perception. using this system we found we could hear information such as the force, rate and timing of scraping gestures on the surface as well as properties such as stiffness, friction, roughness and bumpiness.},}
TY - paper
TI - Interactive Granular Synthesis of Haptic Contact Sounds
SP -
EP -
AU - Barrass, Stephen
AU - Adcock, Matt
PY - 2002
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2002
TY - paper
TI - Interactive Granular Synthesis of Haptic Contact Sounds
SP -
EP -
AU - Barrass, Stephen
AU - Adcock, Matt
PY - 2002
JO - Journal of the Audio Engineering Society
IS -
VO -
VL -
Y1 - June 2002
AB - The goal of this project is to automatically synthesise contact sounds such as scraping in continuous contact with a surface. This continuous information is much richer than simply triggering a sound sample. We investigated an 'ecological' granular synthesis algorithm and implemented it on a Windows PC using the OpenAL API and hardware acceleration on the soundcard. We integrated the algorithm into the Reachin Haptic API with haptic-audio latency below the 2ms threshold of perception. Using this system we found we could hear information such as the force, rate and timing of scraping gestures on the surface as well as properties such as stiffness, friction, roughness and bumpiness.
The goal of this project is to automatically synthesise contact sounds such as scraping in continuous contact with a surface. This continuous information is much richer than simply triggering a sound sample. We investigated an 'ecological' granular synthesis algorithm and implemented it on a Windows PC using the OpenAL API and hardware acceleration on the soundcard. We integrated the algorithm into the Reachin Haptic API with haptic-audio latency below the 2ms threshold of perception. Using this system we found we could hear information such as the force, rate and timing of scraping gestures on the surface as well as properties such as stiffness, friction, roughness and bumpiness.
Authors:
Barrass, Stephen; Adcock, Matt
Affiliation:
CSIRO Mathematics and Information Sciences, Camberra, Australia
AES Conference:
22nd International Conference: Virtual, Synthetic, and Entertainment Audio (June 2002)
Paper Number:
000236
Publication Date:
June 1, 2002Import into BibTeX
Subject:
Virtual, Synthetic and Entertainment Audio
Permalink:
http://www.aes.org/e-lib/browse.cfm?elib=11144