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[AES Pacific NW Section - Seattle USA]
Around the Puget Sound, Seattle, Washington, U.S.A

 
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Last modified 02/25/2024 210:25:16.


AESPNW Section Meeting
March 2024 Meeting Notice

Quartz - Approaching the Problem of Audio/Visual sync for procedural game systems

Presented by
Max Hayes - Epic Games
and
AES Pacific Northwest Section

Meeting Produced by Lawrence Schwedler - AES PNW Committee
Wednesday, March 34 (-April 3-), 2024
Plato Auditorium, Digipen Institute of Technology, Redmond WA
7:30PM PDT(UTC -7)

This is a Hybrid-Zoom meeting.

The virtual doors open at 7PM. Directions to Digipen

--Because of a last-minute scheduling problem, we had to move our March meeting from March 27 to a week later, and are choosing to call that March 34.--

Have you ever wondered why, as a sound designer, a sound doesn't play the instant you trigger it from game logic? Let's dive into the mechanics of why it doesn't by default, how a system can overcome those hurdles, and see examples of why it is powerful to wield such a solution.

Max's talk will be an overview of the barriers to sample-accurate audio scheduling, letting visuals and events be triggered by audio, and how Unreal Engine's "Quartz Subsystem" approaches this problem space.

About Max Hayes

Max Hayes is an Audio Engine Programmer at Epic Games with a passion for building tools and technologies to facilitate the creation of immersive and innovative audio experiences. He studied Music Production and Sound Design as dual major at Berklee College of Music before transferring to DigiPen institute of Technology. There he graduated with a degree in Computer Science and Digital Audio.

Along the way Max has worked as a front-of-house mix engineer, freelance composer for independent films, and an instructor for both guitar performance and music production. Through these experiences he acquired a deep understanding of the creative and technical aspects of audio, which he now applies to his work at Epic Games.

At Epic, Max contributes to core audio engine technologies in the Unreal Engine including caching systems, ambisonics decoding, MetaSounds, DSP optimizations, and the Quartz scheduling system.

Ticketing link

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AES PNW Ticket Link: Quartz - Approaching the Problem of Audio/Visual sync for procedural game systems with Max Hayes

THIS EVENT IS FREE, OPEN TO ALL, AND AES MEMBERSHIP IS NOT REQUIRED

Dan Mortensen
AES PNW 2022-2025 Section Chair

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Last modified 02/25/2024 210:25:16.