- Early Registration Pricing for AES Paris Convention Extended to May 26 — Expanded Exhibits Hall and Tech Program Offerings for Free and Premium Badges
- Early Registration Pricing for AES Paris Convention Extended to May 26
- AES to Hold First International Conference on Audio for Virtual and Augmented Reality – Paper Proposal Deadline Extended to May 23rd
- Conference to focus on AR/VR creative process, applications workflow and product development
- AES Opens Early Registration and Discounted Pricing for 140th International Convention in Paris, June 4 – 7
- FREE "Exhibits-Plus" Badge and premium "All Access" Badge options now available online for Europe’s largest pro audio event of the year
- The Audio Engineering Society Launches AES Live Online Video Collection
- Exclusive videos featuring interviews with past, present and future leaders of our industry
AES Press Release: AES San Francisco 2008
AES Historical Events Trace Audio Evolution
For Release: August 27, 2008
From ‘Pong’ To Perceptual Coding To TECnology Hall Of Fame
SAN FRANCISCO: “Audio history has always been an intrinsic element of AES Convention programs, but as we celebrate our 60th anniversary this year, at the Moscone Center Oct. 2 – 5, it seems even more relevant,” remarks 125th Committee Co-Chair Valerie Tyler. “Historical Events Chair Tamara Horacek collaborated with AES members Marina Bosi, Gene Radzik and Steve Fields to develop an absorbing program which lends a timely perspective to three of the most significant sectors in today’s professional audio industry.” As a Dolby Laboratories research librarian since 1993, Ms. Horacek oversees Dolby’s Technical Library, Archives and Museum programs. Her research skills coupled with her deep insights into the field of sound development has contributed to a trio of intriguing panels:
EVOLUTION OF VIDEO GAME SOUND: Thurs. Oct. 2 - 2:30 – 4:30PM: From the discrete-logic build of Pong to the multi-core processors of modern consoles, video game audio has made giant strides in complexity to a heightened level of immersion and user interactivity. Since its modest beginnings of monophonic bleeps to the high-resolution multi-channel orchestrations and point-of-view audio panning, audio professionals have stretched the envelopes of audio production techniques, as well as the game engine capabilities. The panel will address the challenges of landmark game platforms, techniques used to maximize the game audio experience, the dynamics leading to the modern video game soundtracks, and where the game audio experience is heading.
Organizer: Gene Radzik – Audio Engineering Society, Historical Committee Co-Chair; Moderator: John Griffin – Marketing Director, Games, Dolby Laboratories, US, Panel: Charles Deenen – Sr. Audio Director, Electronic Arts Black Box, Canada; Will Davis – Audio Lead, Codemasters Software Co. Ltd., UK; Tom Hays – Director, Technicolor Interactive Services, US; Simon Ashby – Product Director, Audiokinetic, Canada
THE WORLD’S FIRST AUDIO RECORDINGS: THEIR RECOVERY AND RESTORATION - Lunchtime Keynote: Dave Giovannoni, First Sounds- Friday, Oct. 3, 1:00 - 2:00 pm First Sounds, an informal collaborative of audio engineers and historians, recently corrected the historical record and made international headlines by playing back a phonautogram made in Paris in April 1860—a ghostly, ten-second evocation of a French folk song. This and other phonautograms establish a forgotten French typesetter as the first person to record reproducible airborne sound 17 years before Edison invented the phonograph. Primitive and nearly accidental, the world’s first audio recordings pose a unique set of technical challenges. David Giovannoni of First Sounds discusses their recovery and restoration.
PERCEPTUAL AUDIO CODING – THE FIRST 20 YEARS: Fri. Oct. 3 2:30 – 4:30PM: Who could have imagined in 1988, that everyone would be clamoring for pocket-sized devices with MP3/AAC perceptual audio coders? These communication / entertainment units have become integral to our daily lives, via DVD players, cell phones, mobile devices and broad/webcasting, etc. What made this possible and where is this going? This panel will present an overview of the technology, address the consumer market evolution from niche to necessity and where the field is headed.
Moderator: Marina Bosi, Consulting Professor – Stanford University, author of Introduction to Digital Audio Coding and Standards. Panelists include pioneers who helped advance the field of perceptual audio coding: Karlheinz Brandenburg, Fraunhofer-Institut Digitale Medientechnologie and Institut fuer Medientechnik, TU Ilmenau; Bernd Edler, University of Hannover; Louis Fielder, Dolby Laboratories; J. D. Johnston, Neural Audio; John Princen, BroadOn Communications, Gerhard Stoll, IRT and Ken Sugiyama, NEC
THE HISTORY OF AUDIO PROCESSING: Friday, Oct. 3, 4:00 - 6:30PM Moderator, Emil Torick, CBS Laboratories (ret); Participants: Marvin Caesar, Aphex; Frank Foti, Omnia; Bob Orban, Orban / CRL;Glen Clark, Glen Clark & Associates; Eric Small, Modulation Sciences; Mike Dorrough, Dorrough Electronics;and Dick Burden, Burden AssociatesThese pioneers in audio processing developed the tools still used today. A lively discussion of the ongoing "Loudness Wars" is anticipated. This session is a must for understanding how and why audio processing is used.
MIX FOUNDATION 2008 TECNOLOGY HALL OF FAME: Saturday, Oct. 4, 6:00 – 7:00PM Hosted by Mix Magazine Executive Editor/TECnology Hall of Fame director George Petersen: Presented annually by the Mix Foundation for Excellence in Audioto honor significant, lasting contributions to the advancement of audio technology, this year’s event will recognize fifteen audio innovations. “It is interesting to note how many of these products are still in daily use decades after their introduction,” Petersen said. “These aren’t simply museum pieces, but working tools. We’re proud to recognize their significance to the industry.”
INNOVATIONS IN LIVE SOUND - AN HISTORICAL PERSPECTIVE: Sunday, Oct. 5, 2:30 – 5PM: New techniques and products are often driven by changes in need and available technology. Today’s sound professional has a myriad of products to choose from. That wasn’t always the case. What drove the creation of today’s products? What will drive the products of tomorrow? Sometimes a look back is the best way to get a peek ahead. A panel of industry veterans will take a look back at past live sound innovations with an emphasis on the needs and constraints that drove their development and adoption.
Chair: Ted Leamy, COO, Pro Media | UltraSound - Panelists: Ken Lopez – University of Southern California; John Meyer. Meyer Sound; Hartley Peavey, Peavey Electronics; Graham Blythe, Soundcraft
Photo: 125th AES Convention Historical Events Chair Tamara Horacek. Please credit photo by Alex Storm, courtesy of Dolby Labs.
The 125th AES Convention will be held in San Francisco’s Moscone Center October 2-5, 2008. For information please visit www.aes.org
Now celebrating its 60th anniversary, the Audio Engineering Society was formed in 1948 by a group of concerned audio engineers. With over 14,000 members throughout the U.S., Latin America, Europe, Japan and the Far East, the AES serves as the pivotal force in the exchange and dissemination of technical information for the industry. For additional information visit http://www.aes.org