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A commercially available acoustic simulation software with integral normalized Head Related Transfer Function (HRTF) was utilized to create virtual sound spaces, reverberation, and auralization. Four men and four women with self-reported normal hearing were tested individually in a room specifically designed for audiological research. Stimuli were presented via headphones and subjects responded via a custom Graphical User Interface (GUI). Azimuth had a significant effect on all of the dependent variables. Gender differed significantly with respect to distance judgement. Room type significantly affected elevation judgement. In addition, there were interactions between gender and azimuth (azimuth judgement), room and reverberation type (distance judgement), and reverberation type and azimuth (distance judgement).
Author (s): McTigue, James J.;
Affiliation:
Euphonix, Inc., Palo Alto, CA
(See document for exact affiliation information.)
AES Convention: 111
Paper Number:5413
Publication Date:
2001-11-06
Session subject:
Spatial and Multichannel
DOI:
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McTigue, James J.; 2001; Impact of Artificial Reverberation on Perceived Sound Localization During a Headphone Listening Task [PDF]; Euphonix, Inc., Palo Alto, CA; Paper 5413; Available from: https://aes.org/publications/elibrary-page/?id=9864
McTigue, James J.; Impact of Artificial Reverberation on Perceived Sound Localization During a Headphone Listening Task [PDF]; Euphonix, Inc., Palo Alto, CA; Paper 5413; 2001 Available: https://aes.org/publications/elibrary-page/?id=9864
@inproceedings{McTigue2001impact,
title={{Impact of Artificial Reverberation on Perceived Sound Localization During a Headphone Listening Task}},
author={McTigue, James J.},
year={2001},
month={nov},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 5413; AES Convention 111; November 2001},
number={5413},
organization={AES},
}
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