Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
A Fast Prototyping Environment for Audio Algorithm Development
A proven framework that enables rapid prototyping for algorithms being developed is presented. By drawing upon a software architecture running on a DSP capable of processing signals in distinct phases, this environment allows the developer to control algorithm parameters in the background without the need to recompile code or break the audio-allowing true A/B comparisons between algorithms.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.