This paper gives thresholds for direct sound and early reflections simulated by a virtual reality system. An auralization system would ideally utilize a large number of accurately modeled early reflections parameters, but there are practical DSP limitations for real-time rendering. A perceptual solution for data reduction involves determining early reflection thresholds as a function of time and spatial incidence.
https://www.aes.org/e-lib/browse.cfm?elib=7531
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!