Journal Forum

A Meta-Analysis of High Resolution Audio Perceptual Evaluation - June 2016

Synthetic Reverberator - January 1960

Sound Board: High-Resolution Audio - October 2015

Access Journal Forum

AES E-Library

Designing Sound for an Interactive Experience

Document Thumbnail

Sound has significant connotative effects that can control attention and refer to or represent unseen objects and events in the present, past, and future. It would be ideal to have an intelligent software agent with the expertise of a Foley artist and sound editor and capable of observing the user as well as designing and generating sound in real time. In lieu of this, being mindful of the connotative aspects of sound, the possibility of generating unintended perceptions, using proven software interface development techniques, and avoiding easy solutions are useful strategies to adopt.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is temporarily free for AES members.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society