Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Designing Sound for an Interactive Experience
Sound has significant connotative effects that can control attention and refer to or represent unseen objects and events in the present, past, and future. It would be ideal to have an intelligent software agent with the expertise of a Foley artist and sound editor and capable of observing the user as well as designing and generating sound in real time. In lieu of this, being mindful of the connotative aspects of sound, the possibility of generating unintended perceptions, using proven software interface development techniques, and avoiding easy solutions are useful strategies to adopt.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.