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Designing Sound for an Interactive Experience

Sound has significant connotative effects that can control attention and refer to or represent unseen objects and events in the present, past, and future. It would be ideal to have an intelligent software agent with the expertise of a Foley artist and sound editor and capable of observing the user as well as designing and generating sound in real time. In lieu of this, being mindful of the connotative aspects of sound, the possibility of generating unintended perceptions, using proven software interface development techniques, and avoiding easy solutions are useful strategies to adopt.

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