This paper is an examination of the issues involved in the design of systems facilitating interactive auralization over packet-switched networks. Consideration is given to the design compromises made in the three major system components-room simulation, sound field auralization, and audio networking-with respect to the effective balance between realistic acoustic rendering and user interactivity. Particular attention has been given to the effects of audio compression on virtual image localization. Effective networking of auralization signals allows enhanced group work in collaborative design efforts.
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