This study investigates the localization in a sound projection scenario using a realistic surround audio scene (street with traf?c noise). Real sound projectors, e.g., phased arrays, are characterized by a physically limited focusing ability. This leads to multiple sound propagation paths to the listener: direct sound via the shortest path and projected sound via re?ections. The spectral characteristic of the direct sound is varied in a listening test to simulate realistic directivity limitations at low and high frequencies. The attenuation of the direct sound at mid-range frequencies, which is just necessary so that the position of the auditory event is localized in the direction of the projection, is determined.
https://www.aes.org/e-lib/browse.cfm?elib=19605
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!