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A new algorithm for generating realistic three-dimensional reverberation based on statistical room acoustics is proposed. The author has clarified the relationship between reflected sound density and mean free path in consideration of room shape complexity [Hanyu et al., Acoust. Sci. & Tech. 33, 3 (2012),197–199]. Using this relationship the new algorithm can statistically create image sound source distributions that reflect the room shape complexity, room’s absorption, and room volume by using random numbers of three-dimensional orthogonal coordinates. The image sound source distribution represents characteristics of three-dimensional reverberation of the room. Details of this algorithm and how to apply this to multichannel audio, binaural audio, game sound, and so on are introduced.
Author (s): Hanyu, Toshiki;
Affiliation:
Nihon University, Funabashi, Chiba, Japan
(See document for exact affiliation information.)
AES Convention: 133
Paper Number:8803
Publication Date:
2012-10-06
Session subject:
Spatial Audio Processing
DOI:
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Hanyu, Toshiki; 2012; A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity [PDF]; Nihon University, Funabashi, Chiba, Japan; Paper 8803; Available from: https://aes.org/publications/elibrary-page/?id=16545
Hanyu, Toshiki; A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity [PDF]; Nihon University, Funabashi, Chiba, Japan; Paper 8803; 2012 Available: https://aes.org/publications/elibrary-page/?id=16545
@inproceedings{Hanyu2012a,
title={{A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity}},
author={Hanyu, Toshiki},
year={2012},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 8803; AES Convention 133; October 2012},
number={8803},
organization={AES},
}
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