This paper presents a method for simulating the sound that one hears from one‚Äôs own voice in a room acoustic environment. Impulse responses from the mouth to the two ears of the same head are auralized within a computer-modeled room in ODEON; using higher-order ambisonics for modeling the directivity pattern of an anthropomorphic head and torso. These binaural room impulse responses, which can be measured for all possible head movements, are input into a mixed-reality room acoustic simulation system for talking-listeners. With the system, ‚Äúpresence‚Äù in a room environment different from the one in which one is physically present is created in real-time for voice related tasks.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.