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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Simulating Autophony with Auralized Oral-Binaural Room Impulse Responses
This paper presents a method for simulating the sound that one hears from one’s own voice in a room acoustic environment. Impulse responses from the mouth to the two ears of the same head are auralized within a computer-modeled room in ODEON; using higher-order ambisonics for modeling the directivity pattern of an anthropomorphic head and torso. These binaural room impulse responses, which can be measured for all possible head movements, are input into a mixed-reality room acoustic simulation system for talking-listeners. With the system, “presence” in a room environment different from the one in which one is physically present is created in real-time for voice related tasks.
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