In This Section
AES Store
- Learn From The Experts:

Phil Ramone "Music Production - Mobile version"- Oral History Project Gallery
- Other AES Publications
Journal Forum
Virtual Localization by Blind Persons - July 2012
1 comment
Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
1 comment
Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
1 comment
AES E-Library
MPEG Spatial Audio Object Coding—The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes
In 2010 the ISO/MPEG Audio standardization group issued the Spatial Audio Object Coding (SAOC) specification to define technology for parametric low bit-rate coding of audio object signals with a mono or stereo downmix. This paper provides an overview of MPEG SAOC technology, discussing recent verification tests. The authors examine operation modes for typical application scenarios by taking advantage of object-based processing. Most important, SAOC enables transmission of multi-object signals at data rates of the same order of magnitude as those used to represent two-channel audio. The important application scenarios are envisaged to be high-quality spatial teleconferencing, personal audio, interactive gaming, and rich media. Because the SAOC representation is independent of any particular loudspeaker setup, SAOC signals can be rendered efficiently on either a target loudspeaker configuration or portable device.
Click to purchase paper or login as an AES member. If your company or school subscribes to the AES Journal then you can look for this paper in the institutional version of the Online Journal. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!






