Journal Forum

Synthetic Reverberator - January 1960

Sound Board: High-Resolution Audio - October 2015

Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015

Access Journal Forum

AES E-Library

Evaluating Spatial Congruency of 3D Audio and Video Objects

Document Thumbnail

In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video reproduction. With current developments in 3D video representation we are able to introduce a depth dimension. Furthermore, audio reproduction systems like Wave Field Synthesis are able to reproduce the sound field of virtual sound sources at various positions in the room, also in front or behind a video screen. When combining these technologies audio objects can be placed at the positions of 3D video objects. Subjective evaluations are needed to investigate the quality of such combinations. In our experiment we displaced the audio and video objects with respect to certain angles and evaluated the noticeable horizontal displacement angle. Displacements of more than 5° are noticeable and become annoying above 10°.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society