Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Personalization of Headphone Spatialization Based on the Relative Localization Error in an Auditory Gaming Interface
In binaural sound reproduction applications using head-related transfer functions (HRTFs) there it is beneficial that the properties of the HRTFs correspond to the personal characteristics of the real HRTFs of the user. In this paper we propose a method to choose HRTFs using a relative localization test. This allows to make the selection of the best HRTFs using a simple auditory interface. It is possible to design the HRTF personalization interface in a consumer device as an auditory game where the task of the user is to place sound objects in relation to each other. Two different interfaces are compared in a listening test. The results of the tests reported in the current paper are mixed and do not give a conclusive picture on the performance of the proposed system, however, they do give interesting insights about the properties of binaural listening.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.